
GitHub
GitLab
BitBucket
VS Code
Git
Treehouse
Pantheon
CodePen
MonoGame
Godot Engine
AppGameKit
RPG Maker
Unreal Engine
Orx
GDevelop
Corona SDK
GitHub
MonoGameBased on our record, GitHub seems to be a lot more popular than MonoGame. While we know about 2463 links to GitHub, we've tracked only 8 mentions of MonoGame. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
The core of the ecosystem is the official open-source server hosted on GitHub. It is written in TypeScript and implements the full MCP specification. - Source: dev.to / 2 days ago
This is why the gate needs a trace it can trust, and why AgentLens is the other half of this workflow. agent-eval scores and gates the output; AgentLens captures the trace of how the agent got there โ every model call and tool step, the resolved inputs (not the templated ones), the raw outputs. That trace is exactly the unforgeable, agent-didn't-author substrate that Tier 1+2 need to score against. Without it,... - Source: dev.to / 2 days ago
## Tell Git to start tracking your project Git init ## Take a snapshot of all your current files Git add . ## Save this snapshot with a description Git commit -m "Initial commit from AI tool" ## Connect your local project to GitHub ## Get repository URL from your GitHub page ## it looks like https://github.com/your-name/your-repo.git Git remote add origin PASTE_YOUR_URL_HERE ## Upload your code to GitHub Git... - Source: dev.to / 12 days ago
Conclusion Next time Git insists a private repository doesn't exist, skip editing your config file and head straight to the Windows Credential Manager. Wiping out the stale git:https://github.com entry forces a clean handshake, getting you back to coding in less than a minute. - Source: dev.to / 12 days ago
Gitea is where all private repositories live: infra configs, personal projects, anything I don't want on a third-party server. Public projects still go to GitHub because that's where the audience is, but a number of those GitHub repositories are mirrored back to Gitea as a local backup. The split is simple: Gitea for control and resilience, GitHub for reach. - Source: dev.to / 13 days ago
You might like monogame. Same level of abstraction, but in C#. https://monogame.net. - Source: Hacker News / 3 months ago
C# + https://monogame.net - Desktop: Windows, MacOS, Linux - Mobile: Android, iOS, iPadOS - Console: Playstation 4, Playstation 5, Xbox One, Nintendo Switch It used to be XNA but then Microsoft discontinued and the comunity created the API compatible MonoGame. Notable games: Terraria (when it was XNA), Stardew Valley, Celeste, Terraria and Fez. - Source: Hacker News / 4 months ago
Kipo is the second prototype I've build with MonoGame and although Kps shares similarities, Kipo took off from where I became blocked with Kps. - Source: dev.to / 7 months ago
To be fair, there is no language that has a framework that contains all of these things... Unless you're using one of the game engines like Unity/Unreal. If you're willing to constrain yourself to 2D games, and exclude physics engines (assume you just use one of the Box2D bindings) and also UI (2D gamedevs tend to make their own UI systems anyway)... Then your best bet in the C# world is Monogame... - Source: Hacker News / about 1 year ago
Defold has been there for a while, not sure of why this in on the front page right now. Anyways, Defold is good, the community, docs etc. Are on the lower side as compared to Godot. The other options include MonoGame https://monogame.net/ (Stardew Valley was written in it) and of-course the biggies like Unity or Unreal. A lot depends on how much investment in learning one wants to make, what is the feature set one... - Source: Hacker News / about 1 year ago
GitLab - Create, review and deploy code together with GitLab open source git repo management software | GitLab
Godot Engine - Feature-packed 2D and 3D open source game engine.
BitBucket - Bitbucket is a free code hosting site for Mercurial and Git. Manage your development with a hosted wiki, issue tracker and source code.
AppGameKit - AppGameKit is a game development platform for mobile devices.
VS Code - Build and debug modern web and cloud applications, by Microsoft
RPG Maker - Make your own PC game with RPG Maker. Our easy to use tools are simple enough for a child, and powerful enough for a developer. Try it free today!