Mustache.js
Handlebars
Vue.js
Pugjs
Vash
FLAVE
OneSky
An open source JavaScript Template library.

Boring Avatars
Humanotion
Spatial
Avataaars
Ready Player Me
xpression camera
b12r.net
Turn one selfie into a rigged, full-body 3D avatar — SDK, embeddable creator & Cloud API

Which is more popular?
Based on our record, EJS should be more popular than Avatar SDK. It has been mentioned 26 times since March 2021.
Website, pricing, platforms and company facts side by side.
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EJS
EJS
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|---|---|---|
| Website | ejs.co | avatarsdk.com |
| Pricing | ||
| Company | — | Startup from the United States |
| Listed in |
In their own words, as submitted to SaaSHub.

No description of EJS yet.
Avatar SDK by Itseez3D turns a single selfie into a recognizable, fully rigged 3D avatar — realistic or cartoon, head or full-body. Create avatars in the browser with the MetaPerson Creator, embed it via iframe + JS API, or integrate native SDKs for Unity, Unreal Engine, iOS, Android and Web —...
What each product offers, as listed by its team.

Possible disadvantages
An editorial look at what each product does well and who it suits.

Overall verdict
Why this product is good
Recommended for
EJS is recommended for developers building server-side web applications using Node.js and those looking for a simple, yet effective, templating solution. It is particularly suitable for small to medium-sized projects where dynamic content generation is needed and for teams that prioritize simplicity and performance.
Overall verdict
Why this product is good
Recommended for
Walkthroughs and reviews on video.
Kane Creek - Bestop Trail Review at EJS 2019
More videos
MetaPerson avatars official release
How often each product is chosen within a category, 0–100% relative to the other.

As answered by people managing EJS and Avatar SDK.
Avatar SDK's answer:
Avatar SDK is built by Itseez3D, founded in 2014 and headquartered in Santa Clara, California, by engineers with deep roots in computer vision and the OpenCV community. The company started with 3D face and body scanning and evolved into a platform that reconstructs recognizable, fully rigged 3D avatars from a single photo. Today it powers avatar creation across games, VR/AR, e-commerce/virtual try-on and virtual-identity products, offered as an embeddable creator (MetaPerson), SDKs, and a Cloud API.
Avatar SDK's answer:
Computer vision and deep learning for photo-to-3D reconstruction; a 3D graphics pipeline that outputs rigged meshes with facial blendshapes and a Mixamo-compatible skeleton; standard 3D formats (GLB/glTF and FBX); and delivery through SDKs for Unity, Unreal Engine, iOS, Android and Web plus a Cloud REST API. On the web, avatars integrate with three.js and Babylon.js, and Local Compute enables on-premise/offline generation.
Avatar SDK's answer:
Avatar SDK turns a single selfie into a fully rigged 3D avatar — head or full-body, realistic or cartoon — and delivers it three ways: an embeddable browser-based creator (MetaPerson), native SDKs for Unity, Unreal Engine, iOS, Android and Web, and a headless Cloud REST API for server-side generation. Every avatar has facial blendshapes and a Mixamo-compatible skeleton and exports to standard GLB/glTF and FBX, so it loads into Unity, Unreal, Blender, three.js and Babylon.js with no conversion. It runs in the cloud or fully on-premise/offline via Local Compute.
Avatar SDK's answer:
Avatar SDK combines production-ready avatar quality with unusual flexibility in integration and deployment. Unlike cloud-only tools, it can run fully on-premise/offline via Local Compute, and it exports open GLB/glTF and FBX with no lock-in. It offers both an end-user creator you can embed and a headless Cloud API for automated pipelines, plus native SDKs for Unity, Unreal, iOS, Android and Web. It's built by Itseez3D, an independent company shipping avatar technology since 2014 — and after Ready Player Me shut down in 2026, it became one of the main production-ready migration paths.
Avatar SDK's answer:
Developers and enterprises adding avatars to their products — game studios, VR/AR apps, e-commerce and virtual try-on, metaverse and virtual-identity platforms, and marketing teams. It serves indie and mid-size developers through the Pro plan and the embeddable MetaPerson creator, and larger companies through the Enterprise Cloud API and on-premise Local Compute. The common thread: teams that need recognizable, rigged 3D avatars from a photo without building the pipeline themselves.
Share your experience with using EJS and Avatar SDK. For example, how are they different and which one is better?
Recommendations tracked on public social media and blogs since March 2021.

Express does not provide SEO benefits by default and would require additional configuration with tools like EJS (Embedded JavaScript) or Handlebars for server-side rendering. - Source: dev.to / over 1 year ago
For a more robust approach, we'd probably need to install a templating language of some kind, such as Twig, EJS, Handlebars, Pug or Mustache (this is not a complete list!). Reading the documentation for posthtml-modules, you'll notice it... - Source: dev.to / over 1 year ago
Server-side Framework SSR is when you use a framework that runs the HTML templating logic entirely on the server to compose the HTML that will be rendered in the browser. These are frameworks like Ruby on Rails, ASP.Net, PHP, or even... - Source: dev.to / almost 2 years ago
There are paid options like character creator. I also found this, this and this for free, but I don't know how good the outputs are. Source: almost 4 years ago
You should check this: https://avatarsdk.com/. Source: over 4 years ago
Just incase anyone searches this in the future, https://avatarsdk.com/ is the solution. Source: almost 5 years ago
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