
EditorConfig
Prettier
ESLint
pre-commit by Yelp
Standard JS
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Tailwind CSS
Git
Unity
Unreal Engine
Godot Engine
Blender
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Autodesk 3DS Max
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EditorConfigThis is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using โUNITYโ . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity should be more popular than EditorConfig. It has been mentiond 209 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I can update the indentation configuration in neovim, but I think a much nicer option and better convention would be to set up .editorconfig. - Source: dev.to / 5 months ago
- tokens are relatively cheap but they're not free on a paid plan; why spend tokens on something linters and formatters can do deterministically and for free? If you wanted Claude Code to handle linting automatically, you're better off taking that out of CLAUDE.md and creating a Skill [2]. > What? Why would that be a reasonable assumption/prediction for even near-term agent capabilities? Providing it with some... - Source: Hacker News / 8 months ago
Iโve also been tinkering around with AI-Coding assistants, having fun and learning many of the missing steps from my career. As someone who loved to write codes that are well formatted, well named, and well organized, the one thing I hate about AI-Coding is mess. So, the first thing I do now is to set `.editorconfig`[1] and add an instruction as part of the process to respect it. btw, it still ignores it at times.... - Source: Hacker News / 12 months ago
FWIW: EditorConfig isn't a ".net ecosystem" thing but works across a ton of languages, editors and IDEs: https://editorconfig.org/ Also, rather than using GitHub Actions to validate if it was followed (after branch was pushed/PR was opened), add it as a Git hook (https://git-scm.com/docs/githooks) to run right before commit, so every commit will be valid and the iteration<>feedback loop gets like 400% faster as... - Source: Hacker News / about 1 year ago
Added support for EditorConfig, .env, and HOCON validation. - Source: dev.to / almost 2 years ago
For game engines, Godot was too young, Unity just released a statement to make the developers give them more money, so we were left with Unreal Engine. - Source: dev.to / 3 months ago
After 10 minutes of digging I managed to find one single screenshot of an actual game built with it. Isn't that the first thing a developer wants to see? https://unity.com/ leads with demos. https://kaijuengine.org/ leads with a block of text claiming it renders cubes faster than Unity. - Source: Hacker News / 7 months ago
Rapidly prototype characters, environments, and textures. In addition, developers use generators to iterate concept art before committing to 3D assets. See how engines like Unity integrate generated assets into pipelines: https://unity.com. - Source: dev.to / 9 months ago
This guide is tailored towards Unity 3D but you can use them for other engines as they are pretty much general. - Source: dev.to / over 1 year ago
When it comes to game development, platforms like Unity, Unreal Engine, and Godot are definitely dominating the scene. They offer tools specifically designed for different needs, whether you're working on mobile and VR/AR projects, aiming for AAA titles, or focusing on indie and 2D games. These platforms provide intuitive user interfaces, extensive platform support, advanced rendering capabilities, and built-in... - Source: dev.to / about 1 year ago
Prettier - An opinionated code formatter
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
ESLint - The fully pluggable JavaScript code quality tool
Godot Engine - Feature-packed 2D and 3D open source game engine.
pre-commit by Yelp - A framework for managing and maintaining multi-language pre-commit hooks
Blender - Blender is the open source, cross platform suite of tools for 3D creation.