This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
ESLint might be a bit more popular than Unity. We know about 266 links to it since March 2021 and only 204 links to Unity. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
This linting is designed to work with eslint, which is very commonly used in the JavaScript world. - Source: dev.to / 5 days ago
Static code analysis tools scan code for potential issues before execution, catching bugs like null pointer dereferences or race conditions early. Daniel Vasilevski, Director and Owner of Bright Force Electrical, shares, “Utilizing static code analysis tools gives us a clear look at what’s going wrong before anything ever runs.” During a scheduling system rebuild, SonarQube flagged a concurrency flaw, preventing... - Source: dev.to / 21 days ago
ESLint – Widely used for JavaScript/TypeScript projects to catch style and logic errors. - Source: dev.to / about 1 month ago
If you’ve ever set up a JavaScript or TypeScript project, chances are you've spent way too much time configuring ESLint, Prettier, and their dozens of plugins. We’ve all been there — fiddling with .eslintrc, fighting with formatting conflicts, and installing what feels like half the npm registry just to get decent code quality tooling. - Source: dev.to / about 1 month ago
Tools like Vite and Next.js already provide support for linting via the ESLint module. - Source: dev.to / about 2 months ago
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 1 month ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 3 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
Prettier - An opinionated code formatter
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
SonarQube - SonarQube, a core component of the Sonar solution, is an open source, self-managed tool that systematically helps developers and organizations deliver Clean Code.
Godot Engine - Feature-packed 2D and 3D open source game engine.
CodeClimate - Code Climate provides automated code review for your apps, letting you fix quality and security issues before they hit production. We check every commit, branch and pull request for changes in quality and potential vulnerabilities.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.