This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Prettier might be a bit more popular than Unity. We know about 288 links to it since March 2021 and only 204 links to Unity. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
For years, I've been prettier's biggest fan... Introducing it to every codebase at a new role, instantly adding it to any new repository, installing additional plugins such as tailwind or xml and of course, ensuring the "Format on save" option is switched on. - Source: dev.to / 6 days ago
If you’ve ever set up a JavaScript or TypeScript project, chances are you've spent way too much time configuring ESLint, Prettier, and their dozens of plugins. We’ve all been there — fiddling with .eslintrc, fighting with formatting conflicts, and installing what feels like half the npm registry just to get decent code quality tooling. - Source: dev.to / about 2 months ago
Use tools like Prettier to reformat code when things get messy. - Source: dev.to / about 2 months ago
Unfortunately, this did mean that configuration began to sprawl. At this point, I had configurations not just for Vite (shared with Vitest) and tsc, but also for Prettier, ESLint and even ShellCheck. Many of these files had shared settings that needed to match each other. This was somewhat manageable, until Vite was also in the mix. - Source: dev.to / 6 months ago
2. Prettier Website : https://prettier.io/ Prettier is the opinionated code formatter that automatically formats your code to make it consistent and readable.it supports so many languages. - Source: dev.to / 4 months ago
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / about 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 4 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 8 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 11 months ago
ESLint - The fully pluggable JavaScript code quality tool
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Tailwind CSS - A utility-first CSS framework for rapidly building custom user interfaces.
Godot Engine - Feature-packed 2D and 3D open source game engine.
SonarQube - SonarQube, a core component of the Sonar solution, is an open source, self-managed tool that systematically helps developers and organizations deliver Clean Code.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.