
C++
Nim (programming language)
V (programming language)
Go Programming Language
Perl
Pike programming language
Crystal (programming language)
D is a language with C-like syntax and static typing.

Boring Avatars
Humanotion
Spatial
Avataaars
Ready Player Me
xpression camera
b12r.net
Turn one selfie into a rigged, full-body 3D avatar — SDK, embeddable creator & Cloud API

Which is more popular?
Based on our record, D (Programming Language) seems to be a lot more popular than Avatar SDK. While we know about 60 links to D (Programming Language), we've tracked only 4 mentions of Avatar SDK.
Website, pricing, platforms and company facts side by side.
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| Website | dlang.org | avatarsdk.com |
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| Company | — | Startup from the United States |
| Listed in |
In their own words, as submitted to SaaSHub.


No description of D (Programming Language) yet.
Avatar SDK by Itseez3D turns a single selfie into a recognizable, fully rigged 3D avatar — realistic or cartoon, head or full-body. Create avatars in the browser with the MetaPerson Creator, embed it via iframe + JS API, or integrate native SDKs for Unity, Unreal Engine, iOS, Android and Web —...
What each product offers, as listed by its team.


Possible disadvantages
An editorial look at what each product does well and who it suits.


Overall verdict
Why this product is good
Recommended for
Overall verdict
Why this product is good
Recommended for
Walkthroughs and reviews on video.
D Language Tutorial
MetaPerson avatars official release
How often each product is chosen within a category, 0–100% relative to the other.


As answered by people managing D (Programming Language) and Avatar SDK.
Avatar SDK's answer:
Avatar SDK is built by Itseez3D, founded in 2014 and headquartered in Santa Clara, California, by engineers with deep roots in computer vision and the OpenCV community. The company started with 3D face and body scanning and evolved into a platform that reconstructs recognizable, fully rigged 3D avatars from a single photo. Today it powers avatar creation across games, VR/AR, e-commerce/virtual try-on and virtual-identity products, offered as an embeddable creator (MetaPerson), SDKs, and a Cloud API.
Avatar SDK's answer:
Computer vision and deep learning for photo-to-3D reconstruction; a 3D graphics pipeline that outputs rigged meshes with facial blendshapes and a Mixamo-compatible skeleton; standard 3D formats (GLB/glTF and FBX); and delivery through SDKs for Unity, Unreal Engine, iOS, Android and Web plus a Cloud REST API. On the web, avatars integrate with three.js and Babylon.js, and Local Compute enables on-premise/offline generation.
Avatar SDK's answer:
Avatar SDK turns a single selfie into a fully rigged 3D avatar — head or full-body, realistic or cartoon — and delivers it three ways: an embeddable browser-based creator (MetaPerson), native SDKs for Unity, Unreal Engine, iOS, Android and Web, and a headless Cloud REST API for server-side generation. Every avatar has facial blendshapes and a Mixamo-compatible skeleton and exports to standard GLB/glTF and FBX, so it loads into Unity, Unreal, Blender, three.js and Babylon.js with no conversion. It runs in the cloud or fully on-premise/offline via Local Compute.
Avatar SDK's answer:
Avatar SDK combines production-ready avatar quality with unusual flexibility in integration and deployment. Unlike cloud-only tools, it can run fully on-premise/offline via Local Compute, and it exports open GLB/glTF and FBX with no lock-in. It offers both an end-user creator you can embed and a headless Cloud API for automated pipelines, plus native SDKs for Unity, Unreal, iOS, Android and Web. It's built by Itseez3D, an independent company shipping avatar technology since 2014 — and after Ready Player Me shut down in 2026, it became one of the main production-ready migration paths.
Avatar SDK's answer:
Developers and enterprises adding avatars to their products — game studios, VR/AR apps, e-commerce and virtual try-on, metaverse and virtual-identity platforms, and marketing teams. It serves indie and mid-size developers through the Pro plan and the embeddable MetaPerson creator, and larger companies through the Enterprise Cloud API and on-premise Local Compute. The common thread: teams that need recognizable, rigged 3D avatars from a photo without building the pipeline themselves.
Share your experience with using D (Programming Language) and Avatar SDK. For example, how are they different and which one is better?
Recommendations tracked on public social media and blogs since March 2021.


I've spent 2 weeks (2-4h per day) to make D language[1] version of Sciter SDK [2] Choice of AI "tooling" was by accident - typed something like "how to define copy constructor in D for custom structure" in Microsoft's Copilot in Edge... - Source: Hacker News / 4 months ago
> Mostly, I am not really trying to compete with C/C++/Rust on speed, but I'm not going to add a GC either. So I'm somewhere in there. Out of curiosity, how would you compare the goals of Rue with something like D[0] or one of the... - Source: Hacker News / 10 months ago
The D language home page has something similar with a drop down with code examples https://dlang.org/. - Source: Hacker News / about 1 year ago
There are paid options like character creator. I also found this, this and this for free, but I don't know how good the outputs are. Source: almost 4 years ago
You should check this: https://avatarsdk.com/. Source: over 4 years ago
Just incase anyone searches this in the future, https://avatarsdk.com/ is the solution. Source: almost 5 years ago
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