Software Alternatives & Startups

Avoyd VS startbase.dev

Compare Avoyd VS startbase.dev and see what are their differences

Avoyd

Create, import, export and render large voxel worlds.

Avoyd Isometric voxel pyramid created and GPU rendered in Avoyd, inspired by Carved Cities by Antoine Lendrevie.
Rating
0 reviews
Pricing
Freemium Free trial €15 / One-off (for personal and commercial use - Annual revenue under €100k)
startbase.dev

Start your next startup, SaaS project, or side hustle with StartBase – the perfect foundation offering clean, modern code that follows best practices.

startbase.dev startbase
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0 reviews
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Base details

Website, pricing, platforms and company facts side by side.

Avoyd
startbase.dev
Website avoyd.com startbase.dev
Pricing
Freemium Free trial €15 / One-off (for personal and commercial use - Annual revenue under €100k) Official pricing
Platforms
Windows
Company Startup from the United Kingdom · 2017 Startup from the United Kingdom · 10 - 19 employees · 2024
Listed in

About Avoyd and startbase.dev

In their own words, as submitted to SaaSHub.

Avoyd
startbase.dev

3D art voxel editing and rendering tool for voxel artists, map builders and game developers. Learn more on www.avoyd.com Buy and Download Avoyd from www.enkisoftware.com/products Main Features: Large scenes up to 256k voxels a side CPU and GPU path traced rendering Export to optimised mesh glTF...

Read more about Avoyd

# StartBase: Your All-in-One Foundation for Modern Projects Start your next startup, SaaS project, or side hustle with StartBase—the perfect foundation offering clean, modern code that follows industry best practices and integrates trendy open-source libraries. With seamless integration of...

Read more about startbase.dev

Features and specs

What each product offers, as listed by its team.

Avoyd 6 features
startbase.dev 5 features
  • Voxel Editing
    Create large scenes up to 256000 voxels a side. Sculpt and combine voxel models with preset shapes, cut/copy/paste, masks, symmetry, undo/redo.
  • Path Traced Volumetric Rendering
    High quality CPU and GPU accelerated path tracing of voxel scenes. Physically based rendering with atmosphere volumetric shadows, depth of field. Post processing OIDN denoising, agX tonemapping and bloom. Custom image size and aspect ratio up to 16k x 16k pixels. Output to high dynamic range with HDR and OpenEXR EXR, and to JPG and PNG.
  • Export to Mesh for Games and Art, and to VOX
    Export voxel worlds and models with physically based materials to optimised mesh glTF and OBJ for game engines Unreal Engine, Godot and Unity 3D, and Blender. Export to MagicaVoxel VOX.
  • Import VOX, Minecraft, Heightmaps, 3D data
    Import MagicaVoxel VOX, Minecraft worlds MCA and NBT, JPG PNG TGA heightmaps, images and colours. Import raw 3D binary arrays for data visualisation.
  • Physically Based Materials
    Up to 65536 materials with physically based customisable properties: diffuse, metallic, emissive, and transparency with refraction, absorption and scattering.
  • Minimum specification
    Operating System: 64-bit Windows 7 or above Processor: Intel Core 2 Duo 2.6 GHz or equivalent CPU with at least two cores Memory: 2 GB RAM Graphics: Intel HD6000, Nvidia GTX 660, AMD HD 7800 or equivalent. Uses OpenGL 3.2. GPU rendering requires a Vulkan 1.2+ compatible GPU. Storage: 30 MB available space for installation but saved voxel models can require significant storage space, up to several GB.
  • Faster project setup
    Startbase.dev appears designed to help developers and founders quickly scaffold new projects with pre-built templates and boilerplate code, saving significant time compared to starting from scratch.
  • Focus on startups/MVPs
    The platform seems tailored toward entrepreneurs and indie developers who want to launch minimum viable products quickly, which can be valuable for validating ideas without heavy upfront investment.
  • Modern tech stack
    Such starter kits typically integrate current, popular frameworks and tools (e.g., Next.js, Tailwind, authentication, payments), reducing the need to research and configure these integrations manually.
  • Reduced boilerplate maintenance
    By using a pre-built base, developers can avoid reinventing common features like user authentication, billing, and dashboards, letting them focus on unique business logic instead.
  • Potential cost savings
    Compared to hiring a development team to build core infrastructure from scratch, using a starter template service can be more affordable for solo founders or small teams with limited budgets.

Possible disadvantages

  • Limited customization flexibility
    Pre-built starter kits and boilerplates often come with opinionated architecture and design choices that can be difficult or time-consuming to modify for highly specific or unconventional use cases.
  • Vendor/template lock-in risk
    Relying on a specific boilerplate structure may create dependencies on certain libraries, patterns, or update cycles that could complicate long-term maintenance if the base template becomes outdated.
  • Learning curve for the specific stack
    If the chosen tech stack differs from what a developer is familiar with, there may still be a learning curve to understand and effectively customize the starter codebase.
  • Uncertain long-term support
    As a smaller or newer platform, there may be concerns about the longevity of updates, community support, and documentation compared to more established open-source alternatives.
  • Pricing transparency concerns
    Depending on the pricing model, users may find costs less transparent or harder to justify compared to free, open-source boilerplates available elsewhere in the developer community.

Analysis

An editorial look at what each product does well and who it suits.

Avoyd
startbase.dev

No analysis of Avoyd yet.

Overall verdict

  • Startbase.dev appears to be a developer-focused platform offering starter kits, boilerplates, or resources aimed at helping developers launch projects faster, though limited independent information is available to fully verify its offerings and quality.

Why this product is good

  • Likely provides pre-built templates or boilerplates to save development time
  • May offer curated resources for starting new software projects
  • Could target indie developers and startups looking to accelerate MVP development
  • Potentially cost-effective compared to building infrastructure from scratch

Recommended for

  • Indie developers seeking quick-start templates
  • Startup founders wanting to speed up MVP development
  • Solo developers looking for boilerplate code to reduce setup time
  • Small teams needing standardized project scaffolding

Videos

Walkthroughs and reviews on video.

Avoyd 3 videos + Add
startbase.dev 0 videos + Add

Avoyd Voxel Editor - Tutorial - Export Voxels to Mesh glTF for Unreal Nanite

More videos

  • Tutorial - Avoyd Voxel Editor - Tutorial - Rendering Isometric Minecraft Maps
  • Demo - Avoyd Voxel Editor - Import Minecraft Maps, Export to Blender

No startbase.dev videos yet. You could help us improve this page by suggesting one.

Category popularity

How often each product is chosen within a category, 0–100% relative to the other.

Score bands 0–20 21–40 41–50 51–60 61–100
Avoyd
startbase.dev
0% 0%
100% 100%
100% 100%
0% 0%
0% 0%
100% 100%

Questions & Answers

As answered by people managing Avoyd and startbase.dev.

What's the story behind your product?

Avoyd's answer

Avoyd started out in 1999 as a multiplayer first person shooter with a fully modifiable voxel world, arguably the first such type of game. Many of our early players were mainly interested in building structures with our game, and so when we came back to making a modern version of Avoyd we decided to put a strong focus on the Voxel Editor.

What makes your product unique?

Avoyd's answer

Avoyd Voxel Editor supports extremely large voxel worlds. It can import and renders entire Minecraft worlds as voxels.

How would you describe the primary audience of your product?

Avoyd's answer

Minecraft map makers and modders, along with voxel artists who want to assemble and render large scenes or export to mesh for use in Games or 3D content tools with physically based materials.

Which are the primary technologies used for building your product?

Avoyd's answer

Avoyd runs on our in-house voxel game engine written in C++ using:

  • OpenGL (and soon Vulkan).
  • GLFW for the platform windowing layer.
  • Dear ImGui for the graphical user interface.
  • enkiTS our open source multithreaded task system.
  • Runtime Compiled C++ a C++ programming technique we developed for iterative development.

For a full list of technologies used in Avoyd see our FAQ.

Voxels in Avoyd are compressed with our proprietary enkiOT voxel octree technology, which is also used for ray casting. The enkiOT library is used in the Mercuna AI 3D Pathfinding middleware and has been shipped in a number of AAA titles over the years.

Who are some of the biggest customers of your product?

Avoyd's answer

User comments

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Reviews and articles

External articles and on-site reviews we used to compare the two products.

Avoyd no reviews yet
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