Avoyd voxel editor is an art tool. It is able to create and work with large voxel worlds and display them in their entirety, explore, edit, render, export to polygon mesh, and use them to make custom worlds to play in.
Features include:
Avoyd is a voxel game with six degrees of freedom movement. The entire terrain is editable. Development is in progress.
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Avoyd's answer:
Avoyd started out in 1999 as a multiplayer first person shooter with a fully modifiable voxel world, arguably the first such type of game. Many of our early players were mainly interested in building structures with our game, and so when we came back to making a modern version of Avoyd we decided to put a strong focus on the Voxel Editor.
Avoyd's answer:
Avoyd Voxel Editor supports extremely large voxel worlds. It can import and renders entire Minecraft worlds as voxels.
Avoyd's answer:
Minecraft map makers and modders, along with voxel artists who want to assemble and render large scenes or export to mesh for use in Games or 3D content tools with physically based materials.
Avoyd's answer:
Avoyd runs on our in-house voxel game engine written in C++ using:
For a full list of technologies used in Avoyd see our FAQ.
Voxels in Avoyd are compressed with our proprietary enkiOT voxel octree technology, which is also used for ray casting. The enkiOT library is used in the Mercuna AI 3D Pathfinding middleware and has been shipped in a number of AAA titles over the years.
Avoyd's answer:
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