3D art voxel editing and rendering tool for voxel artists, map builders and game developers.
Learn more on www.avoyd.com Buy and Download Avoyd from www.enkisoftware.com/products
Main Features:
A startup from the United Kingdom.
Voxel Editing
Create large scenes up to 256000 voxels a side. Sculpt and combine voxel models with preset shapes, cut/copy/paste, masks, symmetry, undo/redo.
Path Traced Volumetric Rendering
High quality CPU and GPU accelerated path tracing of voxel scenes. Physically based rendering with atmosphere volumetric shadows, depth of field. Post processing OIDN denoising, agX tonemapping and bloom. Custom image size and aspect ratio up to 16k x 16k pixels. Output to high dynamic range with HDR and OpenEXR EXR, and to JPG and PNG.
Export to Mesh for Games and Art, and to VOX
Export voxel worlds and models with physically based materials to optimised mesh glTF and OBJ for game engines Unreal Engine, Godot and Unity 3D, and Blender. Export to MagicaVoxel VOX.
Import VOX, Minecraft, Heightmaps, 3D data
Import MagicaVoxel VOX, Minecraft worlds MCA and NBT, JPG PNG TGA heightmaps, images and colours. Import raw 3D binary arrays for data visualisation.
Physically Based Materials
Up to 65536 materials with physically based customisable properties: diffuse, metallic, emissive, and transparency with refraction, absorption and scattering.
Minimum specification
Operating System: 64-bit Windows 7 or above Processor: Intel Core 2 Duo 2.6 GHz or equivalent CPU with at least two cores Memory: 2 GB RAM Graphics: Intel HD6000, Nvidia GTX 660, AMD HD 7800 or equivalent. Uses OpenGL 3.2. GPU rendering requires a Vulkan 1.2+ compatible GPU. Storage: 30 MB available space for installation but saved voxel models can require significant storage space, up to several GB.
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Avoyd started out in 1999 as a multiplayer first person shooter with a fully modifiable voxel world, arguably the first such type of game. Many of our early players were mainly interested in building structures with our game, and so when we came back to making a modern version of Avoyd we decided to put a strong focus on the Voxel Editor.
Avoyd Voxel Editor supports extremely large voxel worlds. It can import and renders entire Minecraft worlds as voxels.
Minecraft map makers and modders, along with voxel artists who want to assemble and render large scenes or export to mesh for use in Games or 3D content tools with physically based materials.
Avoyd runs on our in-house voxel game engine written in C++ using:
For a full list of technologies used in Avoyd see our FAQ.
Voxels in Avoyd are compressed with our proprietary enkiOT voxel octree technology, which is also used for ray casting. The enkiOT library is used in the Mercuna AI 3D Pathfinding middleware and has been shipped in a number of AAA titles over the years.
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Check the traffic stats of Avoyd on SimilarWeb. The key metrics to look for are: monthly visits, average visit duration, pages per visit, and traffic by country. Moreoever, check the traffic sources. For example "Direct" traffic is a good sign.
Check the "Domain Rating" of Avoyd on Ahrefs. The domain rating is a measure of the strength of a website's backlink profile on a scale from 0 to 100. It shows the strength of Avoyd's backlink profile compared to the other websites. In most cases a domain rating of 60+ is considered good and 70+ is considered very good.
Check the "Domain Authority" of Avoyd on MOZ. A website's domain authority (DA) is a search engine ranking score that predicts how well a website will rank on search engine result pages (SERPs). It is based on a 100-point logarithmic scale, with higher scores corresponding to a greater likelihood of ranking. This is another useful metric to check if a website is good.
The latest comments about Avoyd on Reddit. This can help you find out how popualr the product is and what people think about it.
Avoyd is steadily gaining traction within the voxel-based design and 3D modeling community, positioning itself alongside well-established tools such as MagicaVoxel, Qubicle, and 3D-Coat. For those in the software industry, Avoyd presents an intriguing choice due to its specialized features tailored towards voxel editing, game development, 3D rendering, and digital artistry.
Avoyd serves as a comprehensive voxel editor, allowing users to create intricate 3D models and visualizations. It further extends its capabilities into game development and digital drawing and painting, appealing to a broad spectrum of creative professionals and hobbyists alike. These multifaceted offerings make Avoyd a versatile tool in comparison to its competitors.
One notable limitation of Avoyd is its exclusive availability on the Windows platform. This restricted accessibility slightly narrows its market, as expressed in the frequent public discourse comparing Avoyd to MagicaVoxel, which supports multiple operating systems, including Mac OS and Linux. Avoyd's developers have clearly stated that there are no imminent plans to extend its compatibility to these or other platforms like consoles, which could deter potential users who operate outside the Windows ecosystem.
In comparing Avoyd to MagicaVoxelโits most frequently mentioned competitorโthere are distinct differences beyond platform availability. Avoyd users often commend its intuitive interface and robust feature set tailored for professional-grade 3D rendering and visual effects. Its capacity to handle complex models with efficiency is frequently highlighted, offering an alternative to MagicaVoxel's simpler, albeit powerful, toolset designed for rapid iteration and rendering.
Public sentiment indicates that Avoyd is carving out a niche for itself, particularly in game development circles, where its sophisticated rendering capabilities and voxel-based design options are highly valued. The tool's focus on offering a comprehensive suite of features for 3D modeling and visualization positions it favorably against single-purpose applications like Goxel and VoxelShop.
Feedback from the user community underscores Avoyd's strengths in delivering high-quality voxel editing and rendering outputs. However, the demand for broader platform support remains a common refrain, suggesting a potential area of growth or limitation depending on future strategic decisions by the Avoyd development team.
In summation, Avoyd is distinguished by its professional-grade voxel editing and 3D modeling tools, making it a compelling choice for users on the Windows platform. As it continues to develop, it will be important to watch how Avoyd addresses its platform exclusivity and how it continues to differentiate itself in a competitive landscape populated by versatile and multi-platform solutions. The software industry may regard Avoyd as a specialized tool offering significant capabilities constrained only by its platform limitations.
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