3D art and rendering tool for voxel artists, map builders and game developers.
Buy and Download Avoyd from www.enkisoftware.com/products
Main Features:
Learn more on www.avoyd.com
Voxel Editor
Voxel Renderer
Voxel Import / Export
Export to optimised mesh glTF and obj
Export to Unreal Engine
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Avoyd started out in 1999 as a multiplayer first person shooter with a fully modifiable voxel world, arguably the first such type of game. Many of our early players were mainly interested in building structures with our game, and so when we came back to making a modern version of Avoyd we decided to put a strong focus on the Voxel Editor.
Avoyd Voxel Editor supports extremely large voxel worlds. It can import and renders entire Minecraft worlds as voxels.
Minecraft map makers and modders, along with voxel artists who want to assemble and render large scenes or export to mesh for use in Games or 3D content tools with physically based materials.
Avoyd runs on our in-house voxel game engine written in C++ using:
For a full list of technologies used in Avoyd see our FAQ.
Voxels in Avoyd are compressed with our proprietary enkiOT voxel octree technology, which is also used for ray casting. The enkiOT library is used in the Mercuna AI 3D Pathfinding middleware and has been shipped in a number of AAA titles over the years.
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