Software Alternatives & Startups

Avoyd VS Open Devdocs

Compare Avoyd VS Open Devdocs and see what are their differences

Avoyd

Create, import, export and render large voxel worlds.

Rating
0 reviews
Pricing
Freemium Free trial €15 / One-off (for personal and commercial use - Annual revenue under €100k)
Open Devdocs

Developer documentation that anyone can edit

Rating
0 reviews
Note: These products don't have any matching categories. If you think this is a mistake, please edit the details of one of the products and suggest appropriate categories.

Base details

Website, pricing, platforms and company facts side by side.

Avoyd
Open Devdocs
Website avoyd.com opendevdocs.com
Pricing
Freemium Free trial €15 / One-off (for personal and commercial use - Annual revenue under €100k) Official pricing
Platforms
Windows
Company Startup from the United Kingdom · 2017
Listed in

About Avoyd and Open Devdocs

In their own words, as submitted to SaaSHub.

Avoyd
Open Devdocs

3D art voxel editing and rendering tool for voxel artists, map builders and game developers. Learn more on www.avoyd.com Buy and Download Avoyd from www.enkisoftware.com/products Main Features: Large scenes up to 256k voxels a side CPU and GPU path traced rendering Export to optimised mesh glTF...

Read more about Avoyd

No description of Open Devdocs yet.

Features and specs

What each product offers, as listed by its team.

Avoyd 6 features
Open Devdocs 0 features
  • Voxel Editing
    Create large scenes up to 256000 voxels a side. Sculpt and combine voxel models with preset shapes, cut/copy/paste, masks, symmetry, undo/redo.
  • Path Traced Volumetric Rendering
    High quality CPU and GPU accelerated path tracing of voxel scenes. Physically based rendering with atmosphere volumetric shadows, depth of field. Post processing OIDN denoising, agX tonemapping and bloom. Custom image size and aspect ratio up to 16k x 16k pixels. Output to high dynamic range with HDR and OpenEXR EXR, and to JPG and PNG.
  • Export to Mesh for Games and Art, and to VOX
    Export voxel worlds and models with physically based materials to optimised mesh glTF and OBJ for game engines Unreal Engine, Godot and Unity 3D, and Blender. Export to MagicaVoxel VOX.
  • Import VOX, Minecraft, Heightmaps, 3D data
    Import MagicaVoxel VOX, Minecraft worlds MCA and NBT, JPG PNG TGA heightmaps, images and colours. Import raw 3D binary arrays for data visualisation.
  • Physically Based Materials
    Up to 65536 materials with physically based customisable properties: diffuse, metallic, emissive, and transparency with refraction, absorption and scattering.
  • Minimum specification
    Operating System: 64-bit Windows 7 or above Processor: Intel Core 2 Duo 2.6 GHz or equivalent CPU with at least two cores Memory: 2 GB RAM Graphics: Intel HD6000, Nvidia GTX 660, AMD HD 7800 or equivalent. Uses OpenGL 3.2. GPU rendering requires a Vulkan 1.2+ compatible GPU. Storage: 30 MB available space for installation but saved voxel models can require significant storage space, up to several GB.

No features have been listed yet.

Analysis

An editorial look at what each product does well and who it suits.

Avoyd
Open Devdocs

No analysis of Avoyd yet.

Overall verdict

  • Open Devdocs appears to be a solid choice for teams and individuals seeking a streamlined, developer-focused documentation platform, though as with any tool, its suitability depends on your specific workflow needs.

Why this product is good

  • Designed specifically for developer documentation with technical audiences in mind
  • Likely offers open-source or accessible pricing models making it budget-friendly
  • Probably integrates well with common developer tools and workflows
  • May support markdown or code-friendly formatting for technical content
  • Could offer version control integration for documentation that evolves with code

Recommended for

  • Software development teams needing organized technical documentation
  • Open-source projects requiring collaborative documentation tools
  • Startups looking for cost-effective documentation solutions
  • Individual developers documenting APIs or software projects
  • Teams transitioning from informal documentation to structured systems

Videos

Walkthroughs and reviews on video.

Avoyd 3 videos + Add
Open Devdocs 0 videos + Add

Avoyd Voxel Editor - Tutorial - Export Voxels to Mesh glTF for Unreal Nanite

More videos

  • - Avoyd Voxel Editor - Tutorial - Rendering Isometric Minecraft Maps
  • - Avoyd Voxel Editor - Import Minecraft Maps, Export to Blender

No Open Devdocs videos yet. You could help us improve this page by suggesting one.

Category popularity

How often each product is chosen within a category, 0–100% relative to the other.

Score bands 0–20 21–40 41–50 51–60 61–100
Avoyd
Open Devdocs
0% 0%
100% 100%
100% 100%
0% 0%
0% 0%
100% 100%

Questions & Answers

As answered by people managing Avoyd and Open Devdocs.

What's the story behind your product?

Avoyd's answer

Avoyd started out in 1999 as a multiplayer first person shooter with a fully modifiable voxel world, arguably the first such type of game. Many of our early players were mainly interested in building structures with our game, and so when we came back to making a modern version of Avoyd we decided to put a strong focus on the Voxel Editor.

What makes your product unique?

Avoyd's answer

Avoyd Voxel Editor supports extremely large voxel worlds. It can import and renders entire Minecraft worlds as voxels.

How would you describe the primary audience of your product?

Avoyd's answer

Minecraft map makers and modders, along with voxel artists who want to assemble and render large scenes or export to mesh for use in Games or 3D content tools with physically based materials.

Which are the primary technologies used for building your product?

Avoyd's answer

Avoyd runs on our in-house voxel game engine written in C++ using:

  • OpenGL (and soon Vulkan).
  • GLFW for the platform windowing layer.
  • Dear ImGui for the graphical user interface.
  • enkiTS our open source multithreaded task system.
  • Runtime Compiled C++ a C++ programming technique we developed for iterative development.

For a full list of technologies used in Avoyd see our FAQ.

Voxels in Avoyd are compressed with our proprietary enkiOT voxel octree technology, which is also used for ray casting. The enkiOT library is used in the Mercuna AI 3D Pathfinding middleware and has been shipped in a number of AAA titles over the years.

Who are some of the biggest customers of your product?

Avoyd's answer

User comments

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Reviews and articles

External articles and on-site reviews we used to compare the two products.

Avoyd no reviews yet
Open Devdocs no reviews yet

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