
AudioKit
JUCE
OpenAL Soft
PortAudio
Wwise
FMOD Ex
PipeWire
HISE
CheepCode
AudioKit
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It seems to be the industry standard at least. I have played around with iPlug2 and AudioKit a little bit but not enough to really form an opinion. (iPlug2 is described by the authors as "not production ready" and AudioKit is mac / ios only). Source: over 4 years ago
Youโre up for a lot of work, but I would start with AudioKit which is an abstraction over AVFoundation. Source: over 4 years ago
I canโt help with that, but I would suggest looking at AudioKit. Even if it doesnโt help you replace that dependency, it might give you pointers for doing it yourself. Source: about 5 years ago
If you like that workflow you might love CheepCode[0] which I built specifically to support it! CheepCode connects to Linear and works on tickets as they roll in, submitting PRs to GitHub. [0] https://cheepcode.com. - Source: Hacker News / about 1 year ago
JUCE - JUCE is a wide-ranging C++ class library for building rich cross-platform applications and plugins...
OpenAL Soft - OpenAL Soft is an LGPL-licensed, cross-platform, software implementation of the OpenAL 3D audio API.
PortAudio - PortAudio is a cross platform, open-source, audio I/O library.
Wwise - Game audio engine, designed to give artists more control and save programmers' time.
FMOD Ex - FMOD is a proprietary audio library that plays music files of diverse formats on many different...
PipeWire - Low-latency multimedia framework for Linux audio and video, supporting PulseAudio, JACK, ALSA and GStreamer applications