Software Alternatives & Reviews

Wwise VS AudioKit

Compare Wwise VS AudioKit and see what are their differences

Wwise logo Wwise

Game audio engine, designed to give artists more control and save programmers' time.

AudioKit logo AudioKit

Audio synthesis, processing, and analysis tool.
  • Wwise Landing page
    Landing page //
    2022-10-14
  • AudioKit Landing page
    Landing page //
    2022-12-28

Wwise videos

Wwise Course Review | The School Of Video Game Audio

More videos:

  • Tutorial - Wwise Tutorial E01 - Introduction and Basics
  • Review - FMOD vs Wwise (Part 1) | Introduction

AudioKit videos

AudioKit Pro AR-909 iOS Limited Edition App Review

More videos:

  • Review - AudioKit Pro - HOUSE: Mark 1 iOS app review
  • Review - Audiokit AudioTune Review:iOS tuner that works!?

Category Popularity

0-100% (relative to Wwise and AudioKit)
Development Tools
48 48%
52% 52
Game Engine
100 100%
0% 0
Entertainment Vertical Software
Game Development
100 100%
0% 0

User comments

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Social recommendations and mentions

Based on our record, AudioKit seems to be more popular. It has been mentiond 3 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Wwise mentions (0)

We have not tracked any mentions of Wwise yet. Tracking of Wwise recommendations started around Mar 2021.

AudioKit mentions (3)

  • I spent the xmas break learning how to make my own plugins
    It seems to be the industry standard at least. I have played around with iPlug2 and AudioKit a little bit but not enough to really form an opinion. (iPlug2 is described by the authors as "not production ready" and AudioKit is mac / ios only). Source: over 2 years ago
  • How to make something like audacity in IOS?
    You’re up for a lot of work, but I would start with AudioKit which is an abstraction over AVFoundation. Source: over 2 years ago
  • Best way to consume CMake based C lib in Swift for iOs/desktop
    I can’t help with that, but I would suggest looking at AudioKit. Even if it doesn’t help you replace that dependency, it might give you pointers for doing it yourself. Source: almost 3 years ago

What are some alternatives?

When comparing Wwise and AudioKit, you can also consider the following products

FMOD - FMOD Studio is an audio middleware solution and engine for games.

JUCE - JUCE is a wide-ranging C++ class library for building rich cross-platform applications and plugins...

OpenAL - OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other...

deltaDNA - deltaDNA is a real-time game analytics and marketing platform.

SoLoud - Easy to use, free, portable c/c++ audio engine for games.

SyncOnSet - Script breakdowns, inventory tracking, photo management, and more.