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Website project for openrndr.orgPricing:
- Open Source
Kotlin is very similar to Swift. OpenRNDR is a coding framework written it it. Kotlin has many of the features you speak of. Kotlin supports many of the features you ask about (or at least something similar to it).
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openFrameworksPricing:
- Open Source
How about https://openframeworks.cc/ in C++?
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Build shaders, share them, and learn from the best community.
I'd suggest GLSL, since it is a GPU based language, the structure is really differently, also it would force you to think differently and use less for loops. Its a hard thing to master, but it's the base of most of the 3d renders. You can visit shadertoy.com to see it.
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