I want to use some art from shadertoy.com as wallpaper. Source: 7 months ago
Https://shadertoy.com is a great way to explore shaders. - Source: Hacker News / 9 months ago
Im making a mod and I found a nice shader on shadertoy.com, so I pasted the code into a .txt file and linked it all up in the manifest, and the shader didnt work. This is my first time making a mod, so can someone please tell me how to import shaders? Source: 11 months ago
First learn a little basic of lua, then I recommend you learn c++ opengl shaders if you are interested about various effects (explore shadertoy.com for examples). Then just learn the DCTL structure and glsl-dctl conversions. Then learn about fuse plugin structure and implement the shader in it. Then your plugin is ready! You have to take lots of reference from other fuses because there are no video tutorials about... Source: 11 months ago
Regarding a website to share shaders, you can try http://shadertoy.com. Source: 11 months ago
But, there are already a few adaptions of sky shaders from shadertoy.com. I don't know your code however, maybe it is different. Source: 11 months ago
I'm not trying to talk down on your experience, don't get me wrong. Qt is huge, and I probably have never worked with the parts that you dislike. If you meant something like `QVector3D` and not the regular `QVector` / `QList` - yeah, I understand your pain points. I only used those classes very briefly when writing a desktop analog of the shadertoy.com website. Source: about 1 year ago
This is done in GLSL (graphics shader). A great place to learn about and experiment with GLSL is shadertoy.com. Some topics I used for this work that might be of interest to you:. Source: about 1 year ago
Check out https://shadertoy.com this is animation done purely in a webgl(basically opengl) fragment shader. Check out ray marching tutorials on youtube to get familiar with it. Inigo Quilez's blog is also an invaluable ressource. Source: about 1 year ago
There's not a lot of maths involved with this, but it does require a good understanding of how the basic components of shaders work. I approach every new concept I find this way, shadertoy.com is great for finding existing code to look at and play around with. It really does just take time and practice. Source: about 1 year ago
One relatively easy way to get started is writing GLSL shaders on https://shadertoy.com. You can check out many people’s shaders and the source code for them for free right from your browser. Source: about 1 year ago
Shadertoy is a great website! Browse some examples Http://shadertoy.com/. Source: about 1 year ago
Surprised to not see anyone mention https://shadertoy.com also check out bonzomatic: https://github.com/Gargaj/Bonzomatic. - Source: Hacker News / about 1 year ago
Shadertoy.com for real-time raytracing of smaller scenes with WYSIWYG webgl2.0 editor. Source: over 1 year ago
He's pretty much the GOAT of SDF art, and as such he created https://shadertoy.com if you're interested in that kind of stuff. - Source: Hacker News / over 1 year ago
I've been trying to make ChatGPT work for me for the last week or so. It's pretty amazing how much it can tell what's going on and explain to you whole snippits of code without you providing context. I've fed it various shaders from shadertoy.com just to see how much it understood and was very surprised. Source: over 1 year ago
1 - Go to shadertoy and search for any cartoon/pixel filter like this and this 2 - Get inspired by these shaders and try to apply them to your video (it's quite easy on Android native, I've already done that using ezFilter). Source: over 1 year ago
Hey there, absolutely. The fog consists of spheres with a procedural world space mapped noise texture that controls it's opacity channel. It's a technique I originally learned from the indie dev Tomas Sala. You can use a custom node inside the material editor to create the procedural noise. There isn't really any tutorial I can point to but I recommend looking at noise shaders on shadertoy.com to get started. Source: over 1 year ago
And also check out shadertoy.com and shaderfrog.com These are mostly focused on fragment shaders. Source: over 1 year ago
For opengl fragment shader code (with a lot of compositing and rendering and one mapping) shadertoy.com is good, but it tends to be much more forward-rendering (only calculating a depth-buffer and maybe returning 1 materialID for deferred shading). Source: over 1 year ago
What does this do that https://shadertoy.com doesn't already? Source: over 1 year ago
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