Software Alternatives & Reviews

Vundle VS EnTT

Compare Vundle VS EnTT and see what are their differences

Vundle logo Vundle

Vundle, the plug-in manager for Vim. Contribute to VundleVim/Vundle.vim development by creating an account on GitHub.

EnTT logo EnTT

Header-only C++ game development library with innovative ECS (Entity-Component-System).
  • Vundle Landing page
    Landing page //
    2023-09-30
  • EnTT Landing page
    Landing page //
    2023-09-05

Vundle videos

No Vundle videos yet. You could help us improve this page by suggesting one.

+ Add video

EnTT videos

EnTT -- C++ ECS Gaming Library

More videos:

  • Review - Intro to EnTT (ECS) | Game Engine series

Category Popularity

0-100% (relative to Vundle and EnTT)
Text Editors
100 100%
0% 0
Programming
29 29%
71% 71
Developer Tools
0 0%
100% 100
Programming Tools
36 36%
64% 64

User comments

Share your experience with using Vundle and EnTT. For example, how are they different and which one is better?
Log in or Post with

Social recommendations and mentions

Based on our record, EnTT seems to be more popular. It has been mentiond 32 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Vundle mentions (0)

We have not tracked any mentions of Vundle yet. Tracking of Vundle recommendations started around Mar 2021.

EnTT mentions (32)

  • Using Jolt with flecs & Dear ImGui: Game Physics Introspection
    EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics. - Source: dev.to / 16 days ago
  • Focus: A simple and fast text editor written in Jai
    Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / 8 months ago
  • Introducing Ecsact
    Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / 10 months ago
  • Sharing Saturday #472
    Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: 10 months ago
  • What are the limits of blueprints?
    There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see... Source: 11 months ago
View more

What are some alternatives?

When comparing Vundle and EnTT, you can also consider the following products

Vim-Plug - :hibiscus: Minimalist Vim Plugin Manager. Contribute to junegunn/vim-plug development by creating an account on GitHub.

Flecs - Multi-threaded Entity Component System written for C89 & C99

Rust-analyzer - An experimental Rust compiler front-end for IDEs. Contribute to rust-analyzer/rust-analyzer development by creating an account on GitHub.

EntityX - Fast, type-safe C++ ECS (Entity-Component System).

Spacemacs - Community-driven Emacs distribution that meshes Emacs and Vim features.

Entitas - Entity Component System Framework for C# and Unity