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ReSharper VS EnTT

Compare ReSharper VS EnTT and see what are their differences

Note: These products don't have any matching categories. If you think this is a mistake, please edit the details of one of the products and suggest appropriate categories.

ReSharper logo ReSharper

ReSharper is a productivity tool for visual studio that provides tools and features to help you manage your code.

EnTT logo EnTT

Header-only C++ game development library with innovative ECS (Entity-Component-System).
  • ReSharper Landing page
    Landing page //
    2023-04-25
  • EnTT Landing page
    Landing page //
    2023-09-05

ReSharper features and specs

  • Code Quality Analysis
    ReSharper provides on-the-fly code quality analysis in C#, VB.NET, XAML, ASP.NET, ASP.NET MVC, JavaScript, TypeScript, CSS, HTML, and XML. It identifies errors, probable bugs, and inefficiencies with suggestions for quick and efficient fixes.
  • Code Generation
    It includes code generation features such as creating properties, methods, and classes for you, reducing repetitive tasks and scaffolding code quickly.
  • Refactoring
    Offers a wide range of automated refactorings which makes it easy to safely change code structure without introducing errors, enhancing code maintainability.
  • Navigation and Search
    Advanced navigation and search features allow developers to quickly navigate to any file, type, or member in a solution, significantly speeding up the development workflow.
  • Unit Testing
    Integrates with numerous unit testing frameworks and provides test running, coverage analysis, and a unit test runner interface directly within the IDE.
  • Code Formatting and Cleanup
    The tool can reformat code according to coding standards and perform code cleanup that applies code style preferences, making your code more readable and consistent.
  • Integrated with Visual Studio
    Seamlessly integrates with Visual Studio, providing enhancements and additional functionalities that work within the familiar VS environment.

Possible disadvantages of ReSharper

  • Performance Impact
    ReSharper can significantly slow down the Visual Studio IDE, especially with larger projects, because of its extensive analysis and features.
  • Cost
    It is a commercial product with a licensing fee, which can be a consideration for small teams or individual developers.
  • Learning Curve
    Due to the vast number of features, there can be a learning curve for new users to fully leverage all the benefits.
  • Overwhelming for Simple Projects
    For small or simple projects, the extensive features and configurations of ReSharper might be overkill and add unnecessary complexity.
  • Compatibility Issues
    New versions of Visual Studio or specific plugins might sometimes introduce compatibility issues, requiring updates from either JetBrains or the developers.

EnTT features and specs

  • Performance
    EnTT is known for its high performance and minimal overhead, making it suitable for real-time applications such as games.
  • Flexibility
    EnTT provides a flexible ECS (Entity-Component-System) framework that allows developers to customize systems and components as needed.
  • Header-only
    As a header-only library, EnTT is easy to integrate into projects with minimal setup.
  • Modern C++
    EnTT takes full advantage of modern C++ features, offering a concise and efficient API.
  • Active Community
    EnTT has an active community and detailed documentation, which can help developers troubleshoot and optimize their use of the library.

Possible disadvantages of EnTT

  • Complexity
    The complexity of EnTT and ECS in general can be daunting for beginners who are not familiar with these concepts.
  • Learning Curve
    Due to its flexibility and use of modern C++ techniques, there is a steep learning curve associated with mastering EnTT.
  • Limited Use Cases
    While EnTT excels in game development, its ECS paradigm might not be the best fit for all types of applications, such as traditional object-oriented systems.
  • C++ Specific
    As a C++ library, EnTT is not suitable for projects or teams using other programming languages, limiting its usability to C++ ecosystems.

ReSharper videos

Why ReSharper is Awesome

More videos:

  • Review - 24 Resharper Tips Every .Net Developer Should Know
  • Review - Refactoring and Code Cleanup with ReSharper

EnTT videos

EnTT -- C++ ECS Gaming Library

More videos:

  • Review - Intro to EnTT (ECS) | Game Engine series

Category Popularity

0-100% (relative to ReSharper and EnTT)
Code Analysis
100 100%
0% 0
Programming
0 0%
100% 100
Code Review
100 100%
0% 0
Developer Tools
0 0%
100% 100

User comments

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Reviews

These are some of the external sources and on-site user reviews we've used to compare ReSharper and EnTT

ReSharper Reviews

8 Best Static Code Analysis Tools For 2024
ReSharper is an extension developed for Visual Studio IDE that provides benefits for .Net Developers. It has a rich set of features, including on-the-fly error detection, quick error correction, and intelligent coding assistance.
Source: www.qodo.ai

EnTT Reviews

We have no reviews of EnTT yet.
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Social recommendations and mentions

Based on our record, EnTT seems to be more popular. It has been mentiond 32 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

ReSharper mentions (0)

We have not tracked any mentions of ReSharper yet. Tracking of ReSharper recommendations started around Mar 2021.

EnTT mentions (32)

  • Using Jolt with flecs & Dear ImGui: Game Physics Introspection
    EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics. - Source: dev.to / about 1 year ago
  • Focus: A simple and fast text editor written in Jai
    Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / over 1 year ago
  • Introducing Ecsact
    Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / almost 2 years ago
  • Sharing Saturday #472
    Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: almost 2 years ago
  • What are the limits of blueprints?
    There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see... Source: about 2 years ago
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What are some alternatives?

When comparing ReSharper and EnTT, you can also consider the following products

SonarQube - SonarQube, a core component of the Sonar solution, is an open source, self-managed tool that systematically helps developers and organizations deliver Clean Code.

Flecs - Multi-threaded Entity Component System written for C89 & C99

edX - Best Courses. Top Institutions. Learn anytime, anywhere.

EntityX - Fast, type-safe C++ ECS (Entity-Component System).

Treehouse - Treehouse is an award-winning online platform that teaches people how to code.

Entitas - Entity Component System Framework for C# and Unity