Software Alternatives & Reviews

Spacemacs VS EnTT

Compare Spacemacs VS EnTT and see what are their differences

Spacemacs logo Spacemacs

Community-driven Emacs distribution that meshes Emacs and Vim features.

EnTT logo EnTT

Header-only C++ game development library with innovative ECS (Entity-Component-System).
  • Spacemacs Landing page
    Landing page //
    2019-04-26
  • EnTT Landing page
    Landing page //
    2023-09-05

Spacemacs videos

Spacemacs For Noobs

More videos:

  • Review - Can VSCode be a reasonable Spacemacs alternative? (VSpaceCode)
  • Review - EmacsCast 4 - Spacemacs vs Doom vs Emacs

EnTT videos

EnTT -- C++ ECS Gaming Library

More videos:

  • Review - Intro to EnTT (ECS) | Game Engine series

Category Popularity

0-100% (relative to Spacemacs and EnTT)
Text Editors
100 100%
0% 0
Programming
0 0%
100% 100
IDE
100 100%
0% 0
Developer Tools
0 0%
100% 100

User comments

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Reviews

These are some of the external sources and on-site user reviews we've used to compare Spacemacs and EnTT

Spacemacs Reviews

Top 8 Sublime Text Alternatives You Can Use in 2019
Spacemacs uses the space bar as a default leader key, which is where the program gets its name from. The syntax highlighting feature on Spacemacs is enabled by default for all major programming languages, and it is configurable manually through configuration files as well as via internal commands. For all its positives, the program can be quite a bit glitchy at times. From...
Source: beebom.com

EnTT Reviews

We have no reviews of EnTT yet.
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Social recommendations and mentions

Based on our record, EnTT should be more popular than Spacemacs. It has been mentiond 32 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Spacemacs mentions (6)

  • Our teacher only allows us to use VIM
    Show them spacemacs.org, github.com/doomemacs/doomemacs or at least spacevim.org. Source: almost 2 years ago
  • Creating Haskell notebooks with org-mode
    Your Emacs will need some packages: org, org-babel and haskell-mode. If you use spacemacs it is enough to add these layers in your .spacemacs:. - Source: dev.to / over 2 years ago
  • Vim Users! Share your Clever Configs and Plugin Setups (or learn something new)🔥
    Try https://spacemacs.org magit + org-mode are the big selling points. Magit especially for programming. Source: over 2 years ago
  • Emacs' org-mode gets citation support
    Aside from editing on mobile devices, I think Emacs isn't as hard to pick up as it once was. It's certainly not easy but tools like Spacemacs or Doom make it much simpler to get started and really limit the need to create and edit a complicated little library of your Elisp code. http://spacemacs.org https://github.com/hlissner/doom-emacs. - Source: Hacker News / almost 3 years ago
  • A guide to create tmux like Custom Layouts in Spacemacs
    Coming from a vim world with tmux, I had really missed the multiple split window layout in Spacemacs. But after knowing how to define custom layouts this seemed to be an easy exercise for me. - Source: dev.to / almost 3 years ago
View more

EnTT mentions (32)

  • Using Jolt with flecs & Dear ImGui: Game Physics Introspection
    EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics. - Source: dev.to / 23 days ago
  • Focus: A simple and fast text editor written in Jai
    Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / 8 months ago
  • Introducing Ecsact
    Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / 11 months ago
  • Sharing Saturday #472
    Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: 11 months ago
  • What are the limits of blueprints?
    There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see... Source: 12 months ago
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What are some alternatives?

When comparing Spacemacs and EnTT, you can also consider the following products

Visual Studio Code - Build and debug modern web and cloud applications, by Microsoft

Flecs - Multi-threaded Entity Component System written for C89 & C99

Atom - At GitHub, we’re building the text editor we’ve always wanted: hackable to the core, but approachable on the first day without ever touching a config file. We can’t wait to see what you build with it.

EntityX - Fast, type-safe C++ ECS (Entity-Component System).

Vim - Highly configurable text editor built to enable efficient text editing

Entitas - Entity Component System Framework for C# and Unity