
Vue.js
React
Svelte
Angular.io
AngularJS
Tailwind CSS
Next.js
Vite
JMonkeyEngine
Unity
Blender
Unreal Engine
CryENGINE
Godot Engine
Stencyl
Cocos2d
JMonkeyEngineBased on our record, Vue.js seems to be a lot more popular than JMonkeyEngine. While we know about 406 links to Vue.js, we've tracked only 23 mentions of JMonkeyEngine. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Vike-vue-content eliminates all of that. It's a content rendering framework built on Vike + Vue that turns your Markdown files into a fully functional docs site โ no page templates, no route tables, no boilerplate. - Source: dev.to / 16 days ago
ApexCharts is an excellent library for creating interactive charts, and integrating it in [Vue.js (https://vuejs.org) is really a piece of cake. However, when it comes to displaying a time-series chart with thousands of points, the performance can suffer, sometimes causing the page to freeze during the rendering or when the user zooms or navigates through the data. - Source: dev.to / about 2 months ago
The webapp is built with Nuxt, a Vue full-stack framework that solves a lot of pain points with a batteries-included approach (SSR, API, routing, crazy good DX, ...). Personal preference, but I prefer Vue over React, I feel like I can get ship faster with it, and AI models give much more consistent results thanks to the way the ecosystem is structured (wanna do X ? here's the Y official solution that everyone... - Source: dev.to / 5 months ago
In my full time job, we use NestJS with Prisma in the Backend and Vue.js on the Frontend. - Source: dev.to / 6 months ago
To begin, note the best available source of Vue information - the official documentation. You will learn much more about everything mentioned in this article there, and you can always return to consult questions and issues. - Source: dev.to / 8 months ago
> Unfortunately, this is yet another open source game engine with too small a user base. I wonder why some engines are seemingly destined for success and others... aren't. Godot got really big, despite a somewhat similar feature set: https://godotengine.org/ (really nice 2D support, 3D rendering was worse until version 4, GDScript has both a nice iteration speed but also has gotten some criticism, while C# was a... - Source: Hacker News / almost 3 years ago
There more `bare-metal` engines like https://jmonkeyengine.org/ (well it is not C++, it is Java based)... Source: over 3 years ago
This project develops a cross-platform Subspace client and server written in Java. It was developed from scratch on the idea of extensibility and modularity. The server is based on modules/frameworks highly optimized for scaled, networked, grid-based, infinite world physics. The client is based on the JMonkeyEngine, a minimalistic modern developer friendly, open source, game engine. Source: over 3 years ago
> Godot is one of those pinnacle FOSS projects that just totally impresses me, especially given the state its in now, with 4.0. It is definitely one of the success stories, at least so far. For example, there are projects like jMonkeyEngine (a game engine in Java, on top of LWJGL) that don't get as much attention and their movement forwards is way slower: https://jmonkeyengine.org/ There's also Stride 3D, which is... - Source: Hacker News / over 3 years ago
It is, or at least was, efficient. Java has a great game engine called https://jmonkeyengine.org/ that at the time could compete with Unity, not sure the status now. And LWJGL, the lower layer for ooengl, was quite nice to use and it is efficient to go that low level if you plan to do a game that does not fit the stereotypes in such game engines, as you will find yourself fighting the engine more than the actual... Source: over 3 years ago
React - A JavaScript library for building user interfaces
Unity - The multiplatform game creation tools for everyone.
Svelte - Cybernetically enhanced web apps
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Angular.io - Angular is a JavaScript web framework for creating single-page web applications. The code is free to use and available as open source. It is further maintained and heavily used by Google and by lots of other developers around the world.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.