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VS Code
raylibI got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
Based on our record, VS Code seems to be a lot more popular than raylib. While we know about 1215 links to VS Code, we've tracked only 7 mentions of raylib. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Visual Studio Code, a code editor created by Microsoft, was first introduced on April 29, 2015, at the Build conference. - Source: dev.to / 15 days ago
The step up from there is an editor with a built-in agent like Cursor, Google Antigravity, Windsurf, or VS Code with a coding extension. These are code editors with an AI agent living inside them, and the difference is the responsible party for getting things from place to place. Instead of the software creator shuttling code between windows, the AI agent edits the project files directly and runs the GitHub and... - Source: dev.to / 29 days ago
For IDE-heavy teams, BYOK (bring your own key) can be interesting, no matter whether you live in WebStorm or VS Code. On the JetBrains side, the JetBrains AI plans and Junie BYOK docs allow it, and most VS Code AI extensions offer the same idea: keep the IDE, connect provider keys, pay the provider. - Source: dev.to / about 2 months ago
Option 1: Raw editing in IDE. You open the .md file in VS Code or whatever you use. Syntax highlighting shows you the structure. Maybe you toggle a preview pane. This works for quick edits but becomes painful for anything involving tables, diagrams, or complex formatting. - Source: dev.to / about 2 months ago
You'll need Python 3.8+ and pip for the quickstart, with venv recommended for isolation. Install the requests library for HTTP calls. VS Code with the Python extension works well as an editor, though PyCharm or Sublime Text work equally well. You'll also need a free Foxit developer account. - Source: dev.to / about 2 months ago
You see, for the past several years I have used many programming languages and many more game frameworks and libraries. Programming languages like Java, C#, C++, and even, sadly, JavaScript (I know...). Game frameworks like LWJGL, SDL2, Raylib, MonoGame, SFML, and many more. Essentially, I have seen it all. Out of all of them, I think SDL2 was closer to what I was looking for, though, Raylib was the one I used the... - Source: dev.to / over 1 year ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 3 years ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: almost 4 years ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 4 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: almost 5 years ago
Sublime Text - Sublime Text is a sophisticated text editor for code, html and prose - any kind of text file. You'll love the slick user interface and extraordinary features. Fully customizable with macros, and syntax highlighting for most major languages.
Allegro - Allegro 4 and Allegro 5 are cross-platform, libraries mainly aimed at video game and multimedia...
Vim - Highly configurable text editor built to enable efficient text editing
MonoGame - MonoGame is an open source implementation of the Microsoft XNA 4 Framework.
Node.js - Node.js is a platform built on Chrome's JavaScript runtime for easily building fast, scalable network applications
Godot Engine - Feature-packed 2D and 3D open source game engine.