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Highly configurable text editor built to enable efficient text editing

Which is more popular?
Vim might be a bit more popular than raylib. We know about 10 links to it since March 2021 and only 7 links to raylib.
Website, pricing, platforms and company facts side by side.
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| Website | vim.org | raylib.com |
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What each product offers, as listed by its team.


Possible disadvantages
Possible disadvantages
An editorial look at what each product does well and who it suits.


Overall verdict
Why this product is good
Recommended for
Vim is recommended for programmers, developers, and system administrators who require a highly efficient and customizable text editing experience. It is especially useful for those who work extensively in terminal environments or need a quick, resource-light text editor for remote systems.
No analysis of raylib yet.
Walkthroughs and reviews on video.
What Vim Is and Why You Should Learn It
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How often each product is chosen within a category, 0–100% relative to the other.


Share your experience with using Vim and raylib. For example, how are they different and which one is better?
External articles and on-site reviews we used to compare the two products.


Vim offers a variety of features like split windows, macros, and extensive customization options. It has a steep learning curve, but once you master it, you’ll be amazed at the speed and productivity it brings to your...
It’s tough to say which developers would enjoy Vim as a text editor. It’s an old system with an outdated interface. Yet, it still has the charm and powerful feature-set that the average developer needs. I would...
The entire installation process is perfectly documented on their Sourceforge page, which you must definitely pay a visit. There is another standalone Vim software, known as the gVim that brings a GUI-based interface...
I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days...
Recommendations tracked on public social media and blogs since March 2021.


Lua is quite small, encouraging distros to include it. The ubuntu gvim has, and the gvim AppImage linked from vim.org does. The default Makefile from github is set up to not include it, but you can uncomment one line there to get it. Source: over 3 years ago
I've not used vimwiki locally (tho I'm old enough to remember the Vim wiki on vim.org :), but I think what you are wanting to do is extend vimwiki's syntax file. I presume it installs one at $VIMRUNTIM/syntax or or ~/.vim/syntax. If... Source: almost 4 years ago
Vim.org has 242k total visitors, tailwindcss.com has 4.4m, planetscale.com has 412k, jpl.nasa.gov has 2.6m, all built with Tailwind, all several years younger than Vim's website. Unnecessary comparison, unnecessary defence. It's a... Source: almost 4 years ago
You see, for the past several years I have used many programming languages and many more game frameworks and libraries. Programming languages like Java, C#, C++, and even, sadly, JavaScript (I know...). Game frameworks like LWJGL, SDL2,... - Source: dev.to / over 1 year ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 3 years ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: almost 4 years ago
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