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raylib
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raylibVim is recommended for programmers, developers, and system administrators who require a highly efficient and customizable text editing experience. It is especially useful for those who work extensively in terminal environments or need a quick, resource-light text editor for remote systems.
I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
Vim might be a bit more popular than raylib. We know about 10 links to it since March 2021 and only 7 links to raylib. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Lua is quite small, encouraging distros to include it. The ubuntu gvim has, and the gvim AppImage linked from vim.org does. The default Makefile from github is set up to not include it, but you can uncomment one line there to get it. Source: over 3 years ago
I've not used vimwiki locally (tho I'm old enough to remember the Vim wiki on vim.org :), but I think what you are wanting to do is extend vimwiki's syntax file. I presume it installs one at $VIMRUNTIM/syntax or or ~/.vim/syntax. If this sounds right, then create a ~/.vim/after/syntax/vimwiki.vim file and place your match command in there. Then everytime you open a vimwiki file it should apply your... Source: over 3 years ago
Vim.org has 242k total visitors, tailwindcss.com has 4.4m, planetscale.com has 412k, jpl.nasa.gov has 2.6m, all built with Tailwind, all several years younger than Vim's website. Unnecessary comparison, unnecessary defence. It's a valuable tool, fine, but a complete disregard for anyone who doesn't love a crappy website and would like to navigate a website like a normal human is not something to be defended. Maybe... Source: almost 4 years ago
I write in Vim with some customizations in my vimrc to gear it more towards prose writing than code editing. It's not pretty, but Normal Mode and Ex commands are the most powerful text editing tools out there, so that means I spend less time on making corrections and other edits. Source: over 4 years ago
If you are open minded and would like to try it out, click me for more information! Cheers. - Source: dev.to / over 4 years ago
You see, for the past several years I have used many programming languages and many more game frameworks and libraries. Programming languages like Java, C#, C++, and even, sadly, JavaScript (I know...). Game frameworks like LWJGL, SDL2, Raylib, MonoGame, SFML, and many more. Essentially, I have seen it all. Out of all of them, I think SDL2 was closer to what I was looking for, though, Raylib was the one I used the... - Source: dev.to / over 1 year ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 3 years ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: almost 4 years ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 4 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: almost 5 years ago
Sublime Text - Sublime Text is a sophisticated text editor for code, html and prose - any kind of text file. You'll love the slick user interface and extraordinary features. Fully customizable with macros, and syntax highlighting for most major languages.
Allegro - Allegro 4 and Allegro 5 are cross-platform, libraries mainly aimed at video game and multimedia...
VS Code - Build and debug modern web and cloud applications, by Microsoft
MonoGame - MonoGame is an open source implementation of the Microsoft XNA 4 Framework.
GNU Emacs - GNU Emacs is an extensible, customizable text editorโand more.
Godot Engine - Feature-packed 2D and 3D open source game engine.