
V (programming language)
Nim (programming language)
D (Programming Language)
Go Programming Language
C++
Crystal (programming language)
Zig
Perl
Bgfx
PlotDevice
Cairo
Anti-Grain Geometry (AGG)
Raphael
Aspose.Drawing for .NET
Skia
SkiaSharp
V (programming language)
BgfxNo features have been listed yet.
Based on our record, V (programming language) seems to be a lot more popular than Bgfx. While we know about 78 links to V (programming language), we've tracked only 6 mentions of Bgfx. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
How about v-lang? https://vlang.io/ Not python, but, go-like syntax, and satisfies other stuff you mentioned. - Source: Hacker News / 2 months ago
Somewhat similar language, https://vlang.io Itโs a mix of go and rust syntax that translates to C. - Source: Hacker News / 3 months ago
Language explorers looking for lower level languages like this may also want to take a peek at the V language. https://vlang.io/ I won't say with confidence either is better than the other; but I think both are worth a look. Odin (iiuc) always makes you manage memory; Vlang permits you to, but does also have linking to the Boehm GC that it will generate for you in most cases. Vlang and Odin in terms of syntax and... - Source: Hacker News / 6 months ago
There are other choices of languages, that are close to and influenced by Golang. Languages such as Odin[1] and Vlang[2] (which addresses several issues mentioned). Even more, they are at the stage where advance programmers can contribute or influence them in the ways that they might find satisfactory. Golang is too far down the road and cemented in its ways, to expect such significant changes in direction. [1]:... - Source: Hacker News / 11 months ago
> For me the biggest gap in programming languages is a rust like language with a garbage collector, instead of a borrow checker. https://vlang.io. - Source: Hacker News / over 1 year ago
I previously integrated bgfx [1], which allows you to write graphics code and shaders once and supports consoles, with SDL2 stack and Swift [2]. It was quite a nice experience, especially for someone who had never worked with any of these tools before. I'm excited for SDL3 as it introduces console abstractions, eliminating the need for additional dependencies for the GPU API, especially for someone who casually... - Source: Hacker News / almost 2 years ago
BGFX: Pretty mature and easy to use with many backends. Source: almost 3 years ago
The primary improvement we've heard about in over a decade sounded like a single engineer's side project to integrate the open-source BGFX library migrating the engine from Dx9 to Dx11. (In addition, the macOS beta was just using CrossOver with fixes for any bugs with the Windows compatibility layer.). Source: over 3 years ago
There are still things like BGFX in active development and use. I think the bigger issue is that folks can never really agree on how things should be abstracted for a higher level API. Source: over 3 years ago
I would use the native API for each platform with something like bgfx. Source: about 4 years ago
Nim (programming language) - The Nim programming language is a concise, fast programming language that compiles to C, C++ and JavaScript.
PlotDevice - PlotDevice is a graphics language for tinkerers, designers, developers and is written in Python.
D (Programming Language) - D is a language with C-like syntax and static typing.
Cairo - Cairo is an open-source 2D graphics library released under the GNU Lesser General Public License with support for several output devices.
Go Programming Language - Go, also called golang, is a programming language initially developed at Google in 2007 by Robert...
Anti-Grain Geometry (AGG) - Anti-Grain Geometry (AGG) is an open-source 2D graphics library that provides you with tools to create multiple shapes and also comes with detailed documentation for explaining all the important concepts.