I previously integrated bgfx [1], which allows you to write graphics code and shaders once and supports consoles, with SDL2 stack and Swift [2]. It was quite a nice experience, especially for someone who had never worked with any of these tools before. I'm excited for SDL3 as it introduces console abstractions, eliminating the need for additional dependencies for the GPU API, especially for someone who casually... - Source: Hacker News / 5 months ago
BGFX: Pretty mature and easy to use with many backends. Source: over 1 year ago
The primary improvement we've heard about in over a decade sounded like a single engineer's side project to integrate the open-source BGFX library migrating the engine from Dx9 to Dx11. (In addition, the macOS beta was just using CrossOver with fixes for any bugs with the Windows compatibility layer.). Source: about 2 years ago
There are still things like BGFX in active development and use. I think the bigger issue is that folks can never really agree on how things should be abstracted for a higher level API. Source: about 2 years ago
I would use the native API for each platform with something like bgfx. Source: over 2 years ago
You can also check bgfx, although this is just a rendering library. (In their github they have a showcase of projects, game engines and games developed with it). Source: over 2 years ago
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