
UXpin
Adobe XD
Invision
Moqups
Figma
Axure RP
Balsamiq
MockFlow
raylib
Allegro
MonoGame
Godot Engine
SFML
WADE
SDL
Vulkan
UXpin
raylibI got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
Based on our record, raylib should be more popular than UXpin. It has been mentiond 7 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
1st design a responsive website from templates that follow established design: UXPin.com . Most of the other prototyping solutions kinda felt like they're built for folks who can draw, sketch, or maybe organize their room and choose matching clothes. Not me. Not a designer, I can barely choose my own clothes, let alone design something. I can think in components though. I especially liked their storybook example.... Source: over 4 years ago
You see, for the past several years I have used many programming languages and many more game frameworks and libraries. Programming languages like Java, C#, C++, and even, sadly, JavaScript (I know...). Game frameworks like LWJGL, SDL2, Raylib, MonoGame, SFML, and many more. Essentially, I have seen it all. Out of all of them, I think SDL2 was closer to what I was looking for, though, Raylib was the one I used the... - Source: dev.to / over 1 year ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 3 years ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: almost 4 years ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 4 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: almost 5 years ago
Adobe XD - Adobe XD is an all-in-one UX/UI solution for designing websites, mobile apps and more.ย
Allegro - Allegro 4 and Allegro 5 are cross-platform, libraries mainly aimed at video game and multimedia...
Invision - Prototyping and collaboration for design teams
MonoGame - MonoGame is an open source implementation of the Microsoft XNA 4 Framework.
Moqups - The most stunning HTML5 app for creating resolution-independent SVG mockups, wireframes & interactive prototypes for your next project
Godot Engine - Feature-packed 2D and 3D open source game engine.