
Moqups
Balsamiq
Invision
Axure
UXpin
Proto.io
Fluid UI
Zeplin
raylib
Allegro
Godot Engine
MonoGame
SFML
WADE
CrossBrowdy
Vulkan
Moqups
raylibI got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
raylib might be a bit more popular than Moqups. We know about 7 links to it since March 2021 and only 5 links to Moqups. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
We need to determine the look and functionality of each view in the app. One of the best approaches is to draw each view of the app either using a mockup tool or on paper, this will give you a good idea of what information and data you're planning to have on each page. - Source: dev.to / over 1 year ago
Moqups: Simple tool for creating wireframes and mockups. - Source: dev.to / over 1 year ago
Functions edit, add, remove post are for authorized persons (of course), that's why you have to make a new page with its layout by using Moqups, for example. - Source: dev.to / about 5 years ago
I would also look at https://moqups.com/ if super-high-fidelity screens are not required. Source: about 5 years ago
A mockup takes a wireframe to the next level. Depending on how confident you are in the design youโre proposing, you can create a basic mockup or put it more details, like images, colors and even some functionality. You can use tools like Mockflow and Moqups. Source: about 5 years ago
You see, for the past several years I have used many programming languages and many more game frameworks and libraries. Programming languages like Java, C#, C++, and even, sadly, JavaScript (I know...). Game frameworks like LWJGL, SDL2, Raylib, MonoGame, SFML, and many more. Essentially, I have seen it all. Out of all of them, I think SDL2 was closer to what I was looking for, though, Raylib was the one I used the... - Source: dev.to / over 1 year ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 3 years ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: almost 4 years ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 4 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: almost 5 years ago
Balsamiq - Balsamiq. Rapid, effective and fun wireframing software.
Allegro - Allegro 4 and Allegro 5 are cross-platform, libraries mainly aimed at video game and multimedia...
Invision - Prototyping and collaboration for design teams
Godot Engine - Feature-packed 2D and 3D open source game engine.
Axure - The most powerful way to plan, prototype and hand off to developers, all without code. Download a free trial and see why professionals choose Axure RP 9.
MonoGame - MonoGame is an open source implementation of the Microsoft XNA 4 Framework.