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This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity should be more popular than Sciter. It has been mentiond 197 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Unity. Can't say much. It's the most popular choice for 2D game development. But somehow, my heart wasn't in writing in C#. Also, for some entirely subjective reason, I had a skeptical attitude towards the engine. - Source: dev.to / 6 days ago
Sooo. Unity. It's a 3D game engine created by a company of the same name. It was published in 2005 and is one of the most used game engines in the world due to its simplicity, the number of documents, and the easy way to publish games on all platforms. - Source: dev.to / 4 months ago
Unity is a popular game engine and development platform that is widely used for creating games, as well as augmented reality (AR) and virtual reality (VR) applications. It provides a comprehensive set of tools, libraries, and features that enable developers to build interactive and immersive experiences across various platforms. - Source: dev.to / 5 months ago
Creating 3D Videos: After downloading the desired models, you can import them into 3D software like Unity or Unreal Engine. These platforms allow you to create 3D scenes and animations, which can be exported as video files. Source: 6 months ago
The next step I need help with is finding the right platform to market myself on. I’ve already been recommended Unity and Yahaha. Any guidance related to these will be appreciated, and if you have experience or recommendations for similar platforms, I'd love to hear your thoughts. Source: 9 months ago
> wondering if css and svg could be used as abstraction over graphics and UI libraries There's another project called Sciter that uses CSS to target native graphics libraries: https://sciter.com > I wonder how hard it was to implement css. I've heard it can be pretty complex. It was hard, but the biggest barrier is the obscurity of the knowledge. Text layout is the hardest, because working with glyphs and... - Source: Hacker News / about 1 month ago
[2] https://sciter.com/wp-content/uploads/2024/01/select-variants.png. - Source: Hacker News / 3 months ago
Otherwise, if we have only retained mode as in browsers, we will need to modify the DOM heavily and create temporary elements for handles. [1] https://sciter.com. - Source: Hacker News / 4 months ago
An embedded engine is also a much faster path to viable use cases. For example Sciter [1] has some degree of success despite implementing only a sane subset of the DOM API. It doesn't work well for general internet surfing, but when used as an UI library you just avoid the parts that don't work. 1: https://sciter.com/. - Source: Hacker News / 6 months ago
I've still never used it but I've long been curious about Sciter: https://sciter.com. - Source: Hacker News / 7 months ago
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