This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using “UNITY” . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than Interview Cake. While we know about 204 links to Unity, we've tracked only 3 mentions of Interview Cake. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
In this beginner-friendly guide, we’ll break down OOP in Unity in a way that’s simple, practical, and directly tied to game development. You’ll learn how to structure your code with classes, inheritance, encapsulation, and polymorphism—without getting overwhelmed by jargon. - Source: dev.to / 2 months ago
C# was developed by Microsoft in the early 2000s as part of its .NET initiative, led by Anders Hejlsberg. Originally designed as an alternative to Java, C# evolved into a powerful language for Windows applications, backend services, game development (via Unity), and cloud computing. The introduction of .NET Core made C# fully cross-platform, allowing it to run on Windows, Linux, and macOS. - Source: dev.to / 4 months ago
The same happened with video games thanks to projects like Unity or Blender. - Source: dev.to / 9 months ago
One can get exposed to auto-tiling in different implementations. If you're using a game engine like Unity or Godot, there are features automatically built into those packages to enabling auto-tiling as you draw and create your levels. Also, there are software tools like Tiled, LDTK, and Sprite Fusion, that are a little more tilemap specific and give you native tools for auto-tiling. - Source: dev.to / 11 months ago
> Unity is renowned for its versatility and ease of use. With a vast library of assets and plugins, it's perfect for rapid prototyping and iterative design. - Source: dev.to / 12 months ago
Here's another site that helped me when I was starting out: interviewcake.com (I think I had a free trial or something). Source: about 3 years ago
Interviewcake.com has some great explanations and practice problems for leetcode style problems. I got the year subscription on sale. Source: almost 4 years ago
I also used to do the exact same thing during a technical interview. Seems like an obvious answer, but I've always noticed the more prior practice I have, the less nervous I get. I think a good part of the mental fatigue comes from nerves. And those nerves were amplified when I encountered a problem for which I didn't immediately have a general grasp of the solution. But as soon as I got more consistent with my... Source: almost 4 years ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
AlgoExpert.io - A better way to prep for tech interviews
Godot Engine - Feature-packed 2D and 3D open source game engine.
interviewing.io - Free, anonymous technical interview practice
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
CodingInterview - CodingInterview offers essential information to help you conquer programming interviews.