Unity
Unreal Engine
Godot Engine
Blender
CryENGINE
Autodesk 3DS Max
GDevelop
Stencyl
DragonRuby Game Tookit
Defold Engine
nCine
LLVM
mruby
LOVE 2D
LรVR
Pygame
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This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using โUNITYโ . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be a lot more popular than DragonRuby Game Tookit. While we know about 209 links to Unity, we've tracked only 20 mentions of DragonRuby Game Tookit. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
For game engines, Godot was too young, Unity just released a statement to make the developers give them more money, so we were left with Unreal Engine. - Source: dev.to / 4 months ago
After 10 minutes of digging I managed to find one single screenshot of an actual game built with it. Isn't that the first thing a developer wants to see? https://unity.com/ leads with demos. https://kaijuengine.org/ leads with a block of text claiming it renders cubes faster than Unity. - Source: Hacker News / 8 months ago
Rapidly prototype characters, environments, and textures. In addition, developers use generators to iterate concept art before committing to 3D assets. See how engines like Unity integrate generated assets into pipelines: https://unity.com. - Source: dev.to / 9 months ago
This guide is tailored towards Unity 3D but you can use them for other engines as they are pretty much general. - Source: dev.to / over 1 year ago
When it comes to game development, platforms like Unity, Unreal Engine, and Godot are definitely dominating the scene. They offer tools specifically designed for different needs, whether you're working on mobile and VR/AR projects, aiming for AAA titles, or focusing on indie and 2D games. These platforms provide intuitive user interfaces, extensive platform support, advanced rendering capabilities, and built-in... - Source: dev.to / about 1 year ago
The whole thing is three runtimes glued together. DragonRuby GTK (mRuby) handles the game side: scenes, UI, sprite rendering, the per-tick game loop, the XP and tier-progression system. Pure Data, embedded via libpd, handles every audio sample: spectral analysis across four frequency bands, burst recording, the synthesis and effects chain, the feedback routing. A small custom C extension bridges the two via... - Source: dev.to / 3 months ago
Crystal is object-oriented, but isn't a pure object system. In a pure object system, literally everything is, or can be turned into an object. Smalltalk is the only other example of a language family that offers a pure object system. With a pure object system everything is accessible by the system at runtime. It's ruby's biggest strength, but also the superpowers it grants aren't always used for good, which is why... - Source: Hacker News / 11 months ago
Try https://dragonruby.org/. It's great! Still on SDL2, but will migrate to SDL3 eventually. - Source: Hacker News / about 1 year ago
This project pretty much pivoted into https://dragonruby.org, a framework for making 2d games in Ruby. It's pretty active and in-development, but has nothing to do with building cross-platform apps per se. No idea why this was posted. - Source: Hacker News / over 1 year ago
DragonRuby did it: https://dragonruby.org/. - Source: Hacker News / over 1 year ago
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Defold Engine - Defold lets you quickly build high performing, cross-platform games together with your team.
Godot Engine - Feature-packed 2D and 3D open source game engine.
nCine - Cross-platform 2D game engine in C++
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
LLVM - LLVM is a compiler infrastructure designed for compile-time, link-time, run-time, and...