Cross-Platform Support
DragonRuby Game Toolkit enables game developers to seamlessly deploy their games on multiple platforms, including Windows, macOS, Linux, and consoles like Nintendo Switch, without extensive platform-specific code changes.
Lightweight and Fast
DragonRuby is designed to be lightweight, allowing for fast game development and deployment. Its efficient runtime ensures good performance, especially on resource-constrained devices.
Ruby Programming Language
The toolkit uses Ruby, a beginner-friendly programming language known for its simplicity and ease of learning, making it accessible for newcomers to game development.
Productivity
With its concise and readable code, developers can prototype and iterate swiftly, enhancing productivity and enabling quick updates and changes during game development.
Strong Community Support
Developers using DragonRuby benefit from an active and supportive community, including forums and resources that can help in solving problems and sharing knowledge.
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The whole thing is three runtimes glued together. DragonRuby GTK (mRuby) handles the game side: scenes, UI, sprite rendering, the per-tick game loop, the XP and tier-progression system. Pure Data, embedded via libpd, handles every audio sample: spectral analysis across four frequency bands, burst recording, the synthesis and effects chain, the feedback routing. A small custom C extension bridges the two via... - Source: dev.to / 3 months ago
Crystal is object-oriented, but isn't a pure object system. In a pure object system, literally everything is, or can be turned into an object. Smalltalk is the only other example of a language family that offers a pure object system. With a pure object system everything is accessible by the system at runtime. It's ruby's biggest strength, but also the superpowers it grants aren't always used for good, which is why... - Source: Hacker News / 11 months ago
Try https://dragonruby.org/. It's great! Still on SDL2, but will migrate to SDL3 eventually. - Source: Hacker News / about 1 year ago
This project pretty much pivoted into https://dragonruby.org, a framework for making 2d games in Ruby. It's pretty active and in-development, but has nothing to do with building cross-platform apps per se. No idea why this was posted. - Source: Hacker News / over 1 year ago
DragonRuby did it: https://dragonruby.org/. - Source: Hacker News / over 1 year ago
Last week I was working on a very simple game to test DragonRuby Game Toolkit and learn its API. - Source: dev.to / over 2 years ago
I am not primarily a game developer. But I wanted to see how some of it works. The engine that has been instrumental to it is DragonRuby Game Toolkit [0]. It was easy to set up and use. And I developed a simple game [1] following a really accessible book [2]. It uses Ruby which is an easy language to pick up- especially as someone who is experienced in Python. I really loved the experience and talked with the... - Source: Hacker News / almost 3 years ago
This post is about DragonRuby, a Ruby implementation for writing games. Check it out! - Source: dev.to / about 3 years ago
Http://www.rubymotion.com/references/success-stories/a-dark-room/ Https://dragonruby.org/toolkit/game. Source: about 3 years ago
In a previous post we looked at rotating rectangles in DragonRuby. - Source: dev.to / over 4 years ago
You should check out DragonRuby. Sounds like itโs exactly what you need. http://dragonruby.org/toolkit/game. Source: about 4 years ago
For 2d games I suggest you to use a simpler game engine. Especially one that doesnโt come with a complex, bloated editor. I recommend giving http://dragonruby.org/toolkit/game a shot. I released a few games using it, one is available on Appleโs App Store. It comes with examples - for various level of experience, including total beginners - and a super helpful community on Discord ๐. Source: over 4 years ago
Learn about DragonRuby here: http://dragonruby.org/toolkit/game. Source: over 4 years ago
DragonRuby Standard is also free for students, anyone under 18 and educators. There are details on the website (scroll down to "Income Assistance - Free Unrestricted Standard License" ) https://dragonruby.org/toolkit/game. Source: over 4 years ago
It's from the creator of https://www.nintendo.com/games/detail/a-dark-room-switch/, several other indie games and one of the founders of the DragonRuby game engine (https://dragonruby.org/toolkit/game). Source: over 4 years ago
The closest I've found to having a modern experience to programming in that manner is DragonRuby Game Toolkit [0]. It's not free (with some exceptions for eligible users and indie game developers), but it does offer a standard version for a one-off payment, which is the version I have. It's sold as a game dev toolkit but it brings back those same memories of BASIC for me. I firmly believe that it could be a very... - Source: Hacker News / over 4 years ago
In a previous post we looked at different ways to render outputs (sprites, rectangles, lines, etc.) in the DragonRuby Game Toolkit. - Source: dev.to / over 4 years ago
DragonRuby Game Toolkit (DRGTK) is a 2D game engine built with mRuby, SDL, and LLVM. It's meant to be tiny, fast, and allow you to turn out games quickly using Ruby. - Source: dev.to / over 4 years ago
Have you looked at https://dragonruby.org/toolkit/game. Source: over 4 years ago
Short on money? Check the Income Assistance section under https://dragonruby.org/toolkit/game to see if you are eligible for a free copy. Don't worry if you're not, just keep an eye on https://dragonruby.itch.io/dragonruby-gtk for discounts. Quite often, the price goes down to 0$ for various events like game jams. Source: over 4 years ago
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