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CGPulse
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Prowler.io
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CGPulse is a multi-cloud governance platform for DevOps, security, and compliance teams managing Azure and AWS environments. It was built for the gap between enterprise CSPM platforms priced in five figures per year and free open-source scanners that leave you without workflow, ownership, or remediation tooling.
The platform continuously scans cloud resources against 621 policy rules - 305 Azure, 175 AWS, 16 cross-cloud, and 95+ organizational controls - mapped to 19 compliance frameworks: SOC 2, ISO 27001, HIPAA, GDPR, PCI DSS, NIST 800-53, CIS v8, CIS AWS v3, FedRAMP, NIST CSF, and ten more. Findings are surfaced with evidence trails, severity, and actionable remediation copy.
Key capabilities:
Pricing starts free for a single Azure plus single AWS account; paid Team is โฌ99/month and Business is โฌ299/month with self-serve Stripe checkout. Onboarding takes about 60 seconds - connect cloud accounts via OIDC and first scan runs immediately.
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CGPulse's answer:
Three things. First, an MCP server. Claude or any MCP client can run compliance scans, read findings, and trigger auto-remediation through natural language. No other CSPM ships this. Second, public self-serve pricing (โฌ99/โฌ299/month, Stripe checkout, no demo required) in a category where the norm is six-figure enterprise contracts. Third, every finding ships with Terraform and Bicep templates so teams apply fixes through their own change management, not a vendor UI.
CGPulse's answer:
Price and speed to value. Wiz, Prisma Cloud, Orca typically start at $50k/year with six-week rollouts and sales gatekeepers. CGPulse is โฌ99 to โฌ299 per month with public pricing and a 60-second self-serve onboarding. You get 621 policy rules across 19 compliance frameworks (SOC 2, ISO 27001, HIPAA, PCI DSS, CIS v8), the same category coverage, without enterprise overhead. For teams preparing their first audit, that's the difference between starting this quarter or next year.
CGPulse's answer:
Small and mid-size DevOps and platform teams, typically 10 to 200 people, running production workloads on Azure and AWS. Often they're preparing for their first SOC 2 or ISO 27001 audit, or their first customer security review. Many have tried open-source scanners (Prowler, ScoutSuite) and found the detection useful but the workflow missing. Others have been quoted by enterprise CSPM and found it outside their budget. CGPulse is built for the gap between those two.
CGPulse's answer:
.NET 10 with Blazor Server for the portal. Azure Cosmos DB for tenant and scan data, Azure App Service plus Azure Functions for the backend, Azure Service Bus for scan orchestration. Cloud scanning uses the Azure ARM SDK and AWS SDK directly. No agents, no proxies. Stripe for subscription billing. MCP server built on the ModelContextProtocol.AspNetCore library. Hosted entirely in Azure North Europe with per-tenant Cosmos partition keys.
CGPulse's answer:
It started a year ago with a simple wish: one clear view of what was actually running across my Azure and AWS accounts. Not console-hopping, a real map. Once the map was working, the obvious next layer was security. Not "here's a VM" but "here's a VM and here's what's wrong with it".
What I kept wishing for was honest answers with honest fixes. Not a red light on a dashboard, but guidance you can act on. Real automation where it's safe, and clear "do this, then this" steps where it isn't.
So a small scanner became a rule engine. Rules became compliance frameworks. Findings grew actual Terraform, Bicep, and CLI you can run. Then AWS support landed on top.
CGPulse today is a multi-cloud governance platform built around three promises: Connect, Govern, Protect. Connect your Azure and AWS accounts and see every resource in one view. Govern with 621 policy rules across 19 compliance frameworks. Protect with auto-remediation where it's safe and IaC export where the change needs human review.
This is such a wonderful abd helpful game-making platform,even for the beginners. And i know and I've played in the several games ,for example,which were made so thoroughly and carefully and also simply by using โUNITYโ . So the game quality is just a matter of the programmer's skill,i think.
Based on our record, Unity seems to be more popular. It has been mentiond 209 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
For game engines, Godot was too young, Unity just released a statement to make the developers give them more money, so we were left with Unreal Engine. - Source: dev.to / 4 months ago
After 10 minutes of digging I managed to find one single screenshot of an actual game built with it. Isn't that the first thing a developer wants to see? https://unity.com/ leads with demos. https://kaijuengine.org/ leads with a block of text claiming it renders cubes faster than Unity. - Source: Hacker News / 7 months ago
Rapidly prototype characters, environments, and textures. In addition, developers use generators to iterate concept art before committing to 3D assets. See how engines like Unity integrate generated assets into pipelines: https://unity.com. - Source: dev.to / 9 months ago
This guide is tailored towards Unity 3D but you can use them for other engines as they are pretty much general. - Source: dev.to / over 1 year ago
When it comes to game development, platforms like Unity, Unreal Engine, and Godot are definitely dominating the scene. They offer tools specifically designed for different needs, whether you're working on mobile and VR/AR projects, aiming for AAA titles, or focusing on indie and 2D games. These platforms provide intuitive user interfaces, extensive platform support, advanced rendering capabilities, and built-in... - Source: dev.to / about 1 year ago
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