
Three.js
p5.js
PixiJS
Paper.js
Anime.js
D3.js
Konva
Pixi.js
C#
Python
JavaScript
Java
Rust
C++
PHP
C (programming language)
Three.js
C#Based on our record, Three.js seems to be a lot more popular than C#. While we know about 255 links to Three.js, we've tracked only 1 mention of C#. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Frontend: Three.js for the 3D engine, Vite for a lightning-fast build. - Source: dev.to / about 2 months ago
When a 360 viewer loads this image, it wraps it onto the inside of a sphere using Three.js and places the camera at the center. You drag to rotate, scroll to zoom, and the flat image becomes an immersive scene. - Source: dev.to / 2 months ago
Threejs - 3D animations on the browser, using WebGL in an intuitive way. - Source: dev.to / 5 months ago
3D Graphics: Three.js with @react-three/fiber โ for interactive 3D elements. - Source: dev.to / 6 months ago
Acko.net is one I thought of immediately too. The front page for Three.js usually has some nice examples too. Of course, with WebGL and WebGPU support becoming ever more ubiquitous I'm not sure when 'impressive 3D website' just becomes either 'impressive website' or 'impressive 3D'. [1] https://threejs.org/. - Source: Hacker News / 7 months ago
There are a few reasons why I prefer Go over Java and C#, not least of which is the standard library. You can install plenty of packages to do almost anything you want, but Go's standard library is minimalistic and very readable (what is golang?). - Source: dev.to / about 5 years ago
p5.js - JS library for creating graphic and interactive experiences
Python - Python is a clear and powerful object-oriented programming language, comparable to Perl, Ruby, Scheme, or Java.
PixiJS - Fast and flexible WebGL-based HTML5 game and app development library.
JavaScript - Lightweight, interpreted, object-oriented language with first-class functions
Paper.js - Open source vector graphics scripting framework that runs on top of the HTML5 Canvas.
Java - A concurrent, class-based, object-oriented, language specifically designed to have as few implementation dependencies as possible