
Tailwind UI
Tailwind CSS
DaisyUI
Bootstrap
Chakra UI
FlowBite
Float UI
Preline UI
JMonkeyEngine
Unity
Blender
Unreal Engine
CryENGINE
Godot Engine
Stencyl
Cocos2d
Tailwind UI
JMonkeyEngineBased on our record, Tailwind UI should be more popular than JMonkeyEngine. It has been mentiond 213 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Tailwind UI is a commercial component library, but even the free examples teach you solid patterns for responsive design and component architecture. I learned a lot just by reading through their example code. - Source: dev.to / 9 months ago
Studying existing component systems is a great starting point. You have to imitate and respect the systems that already exist before you can innovate on new things from scratch. I'd recommend starting by reading, building with, and imitating the most well-known frameworks for some personal projects. You can also find some good Figma projects to get started with on each of these. https://tailwindui.com/. - Source: Hacker News / almost 2 years ago
Require base_path('views/partials/head.php') ?> require base_path('views/partials/nav.php') ?> class="flex min-h-full items-center justify-center py-12 px-4 sm:px-6 lg:px-8"> class="w-full max-w-md space-y-8"> class="mx-auto h-12 w-auto" src="https://tailwindui.com/img/logos/mark.svg?color=indigo&shade=600" alt="Your Company"> ... - Source: dev.to / about 2 years ago
There's https://tailwindui.com/?ref=top, from the Tailwind CSS people. They come with a "HTML" mode, which I think means no JS. But if you need interactivity, on the web it has to be JS, because that's the only thing that can manipulate the DOM. The alternative would be something like a server-updated Canvas where the UI is done outside of the DOM and not in the client, but even that would need some JS shims just... - Source: Hacker News / about 2 years ago
If you want to learn more, you can access many ready-to-use templates and components thanks to Tailwind's vibrant community, and products such as TailwindUI (from Tailwind's creators). - Source: dev.to / about 2 years ago
> Unfortunately, this is yet another open source game engine with too small a user base. I wonder why some engines are seemingly destined for success and others... aren't. Godot got really big, despite a somewhat similar feature set: https://godotengine.org/ (really nice 2D support, 3D rendering was worse until version 4, GDScript has both a nice iteration speed but also has gotten some criticism, while C# was a... - Source: Hacker News / almost 3 years ago
There more `bare-metal` engines like https://jmonkeyengine.org/ (well it is not C++, it is Java based)... Source: over 3 years ago
This project develops a cross-platform Subspace client and server written in Java. It was developed from scratch on the idea of extensibility and modularity. The server is based on modules/frameworks highly optimized for scaled, networked, grid-based, infinite world physics. The client is based on the JMonkeyEngine, a minimalistic modern developer friendly, open source, game engine. Source: over 3 years ago
> Godot is one of those pinnacle FOSS projects that just totally impresses me, especially given the state its in now, with 4.0. It is definitely one of the success stories, at least so far. For example, there are projects like jMonkeyEngine (a game engine in Java, on top of LWJGL) that don't get as much attention and their movement forwards is way slower: https://jmonkeyengine.org/ There's also Stride 3D, which is... - Source: Hacker News / over 3 years ago
It is, or at least was, efficient. Java has a great game engine called https://jmonkeyengine.org/ that at the time could compete with Unity, not sure the status now. And LWJGL, the lower layer for ooengl, was quite nice to use and it is efficient to go that low level if you plan to do a game that does not fit the stereotypes in such game engines, as you will find yourself fighting the engine more than the actual... Source: over 3 years ago
Tailwind CSS - A utility-first CSS framework for rapidly building custom user interfaces.
Unity - The multiplatform game creation tools for everyone.
DaisyUI - Free UI components plugin for Tailwind CSS
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Bootstrap - Simple and flexible HTML, CSS, and JS for popular UI components and interactions
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.