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DaisyUI
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Based on our record, DaisyUI should be more popular than JMonkeyEngine. It has been mentiond 165 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you're using a component library like daisyUI, you can map styling options directly to its semantic classes btn-primary, bg-base-200). This gives you theme switching for free โ every block re-skins automatically when the theme changes. - Source: dev.to / 3 months ago
DaisyUI[0] is the Bootstrap on Tailwind. Bootstrap makes everything looks the same. With Tailwind, most of the times and besides the colors, you have to look in the code to know it's Tailwind. [0]https://daisyui.com/. - Source: Hacker News / 3 months ago
Instead, I'm going with DaisyUI. It is a nice UI library with ready-to-use components and utilities. The best part? You can just include it via CDNโno setup needed. - Source: dev.to / 4 months ago
I later discovered DaisyUI, which provides a theme system on top of Tailwind. Instead of using color names like bg-blue-500, you can use semantic names like bg-primary and then define what primary means in your theme. - Source: dev.to / 5 months ago
Is this not exactly what DaisyUI (https://daisyui.com) is? - Source: Hacker News / 6 months ago
> Unfortunately, this is yet another open source game engine with too small a user base. I wonder why some engines are seemingly destined for success and others... aren't. Godot got really big, despite a somewhat similar feature set: https://godotengine.org/ (really nice 2D support, 3D rendering was worse until version 4, GDScript has both a nice iteration speed but also has gotten some criticism, while C# was a... - Source: Hacker News / almost 3 years ago
There more `bare-metal` engines like https://jmonkeyengine.org/ (well it is not C++, it is Java based)... Source: over 3 years ago
This project develops a cross-platform Subspace client and server written in Java. It was developed from scratch on the idea of extensibility and modularity. The server is based on modules/frameworks highly optimized for scaled, networked, grid-based, infinite world physics. The client is based on the JMonkeyEngine, a minimalistic modern developer friendly, open source, game engine. Source: over 3 years ago
> Godot is one of those pinnacle FOSS projects that just totally impresses me, especially given the state its in now, with 4.0. It is definitely one of the success stories, at least so far. For example, there are projects like jMonkeyEngine (a game engine in Java, on top of LWJGL) that don't get as much attention and their movement forwards is way slower: https://jmonkeyengine.org/ There's also Stride 3D, which is... - Source: Hacker News / over 3 years ago
It is, or at least was, efficient. Java has a great game engine called https://jmonkeyengine.org/ that at the time could compete with Unity, not sure the status now. And LWJGL, the lower layer for ooengl, was quite nice to use and it is efficient to go that low level if you plan to do a game that does not fit the stereotypes in such game engines, as you will find yourself fighting the engine more than the actual... Source: over 3 years ago
Tailwind CSS - A utility-first CSS framework for rapidly building custom user interfaces.
Unity - The multiplatform game creation tools for everyone.
Tailwind UI - Beautiful UI components by the creators of Tailwind CSS.
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Bootstrap - Simple and flexible HTML, CSS, and JS for popular UI components and interactions
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.