Open Source
Spring Engine is open-source, which means that anyone can access, modify, and distribute the source code. This fosters a community-driven development process and allows developers to tailor the engine to their specific needs.
Cross-Platform
The engine is designed to work on multiple platforms, including Windows, Linux, and macOS, which improves accessibility and flexibility for developers and players alike.
Real-Time Strategy Focus
Spring Engine is specifically tailored for developing real-time strategy games, offering specialized features and tools that cater to the needs of RTS game development.
Robust Modding Support
The engine provides strong support for modding, allowing users to create custom content and modifications easily, which enhances the longevity and appeal of games made with Spring Engine.
Large Community
An active community around the Spring Engine offers resources, support, and shared knowledge, which can be invaluable for both new and experienced developers.
We have collected here some useful links to help you find out if Spring Engine is good.
Check the traffic stats of Spring Engine on SimilarWeb. The key metrics to look for are: monthly visits, average visit duration, pages per visit, and traffic by country. Moreoever, check the traffic sources. For example "Direct" traffic is a good sign.
Check the "Domain Rating" of Spring Engine on Ahrefs. The domain rating is a measure of the strength of a website's backlink profile on a scale from 0 to 100. It shows the strength of Spring Engine's backlink profile compared to the other websites. In most cases a domain rating of 60+ is considered good and 70+ is considered very good.
Check the "Domain Authority" of Spring Engine on MOZ. A website's domain authority (DA) is a search engine ranking score that predicts how well a website will rank on search engine result pages (SERPs). It is based on a 100-point logarithmic scale, with higher scores corresponding to a greater likelihood of ranking. This is another useful metric to check if a website is good.
The latest comments about Spring Engine on Reddit. This can help you find out how popualr the product is and what people think about it.
Built on the Recoil engine: https://recoilengine.org/ Which is a fork of the Spring RTS engine: https://springrts.com/. - Source: Hacker News / 29 days ago
Huh. I'm familiar with the Spring RTS FOSS project (https://springrts.com) which started as a reimplementation of TA, and of course Planetary Annihilation, but not "Beyond All Reason" - do you have an authoritative link? - Source: Hacker News / 7 months ago
Seems the support would be a realistic feature, though, because it's based on https://springrts.com/ that does support MacOS X. - Source: Hacker News / over 2 years ago
Springrts: Designed for 3D rts games. May be worth looking into if that's what you're making. The site is kind of lack luster so I didn't do too much digging around. Source: almost 3 years ago
...or Total Annihilation Spring, nowadays known as Spring RTS: https://springrts.com/. - Source: Hacker News / almost 3 years ago
My current favorite is Beyond All Reason. Before BAR, my favorite was Zero-K. Both BAR and zk use the same game engine, SpringRTS. BAR and zk are very similar to one another, and they're successors for Total Annihilation and Supreme Commander. Source: about 3 years ago
Obligatory mention of another open source RTS engine (lineage tracing back to the original Total Annihilation): https://springrts.com/. - Source: Hacker News / over 3 years ago
Total Annihilation for sure, the spiritual successor Supreme Commander is great but a bit too different for me. There's an open source recreation that's a bit rough to learn at first, but it's my favorite game of all time called Spring RTS. https://springrts.com/. Source: over 3 years ago
Pretty much any game on the Spring Engine (which Zero-K is on) will work on Linux. Source: over 3 years ago
That said, SpringRTS is a thing if you've not seen it before. Source: over 3 years ago
That said, having that many units will be very challenging in pretty much any general purpose engine and you may want to consider an engine built specifically for RTS games. A quick search found the spring RTS engine: https://springrts.com/. Source: almost 4 years ago
r/springrts: Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the Https://springrts.com/. Source: almost 4 years ago
Total Annihilation RTS. Really impressive for the hardware at the time, moddable, and super fun. The community has made SpringRTS and Beyond all Reason and last I heard Cavdog was essentially sold ~4 times and the original source code was lost. I still find the intro impressive considering it was released in 1997. Source: almost 4 years ago
Total Annihilation-like: [Beyond All Reason](https://www.beyondallreason.info/). There are also a few others (or supreme commander-likes) run on the [springrts engine](https://springrts.com/) including zero-k. - Source: Hacker News / about 4 years ago
You may find this interesting: https://springrts.com. Source: about 4 years ago
Also, if you want to play online: https://springrts.com/. Source: over 4 years ago
Zero-K is a Spring engine game. Spring was originally a project to convert the original Total Annihilation to a more modern true 3D game, and developed into an engine for TA-like games. Zero-K is descended from TA-derived games on Spring - Absolute Annihilation, Balanced Annihilation, Complete Annihilation. Source: over 4 years ago
The mentioned remake/successor games are all running on the Spring engine. Source: over 4 years ago
A customized fork of SpringRTS engine (open-source) Https://springrts.com/. Source: almost 5 years ago
We got TA Spring for a long time now. Especially the balance annihilation "mod" gets very close to the original. Source: almost 5 years ago
You can get started with https://springrts.com/. Source: almost 5 years ago
The Spring Engine, prominently known as SpringRTS, is an open-source real-time strategy (RTS) game development platform that garners notable attention within the gaming community. A versatile engine, it supports development across multiple operating systemsโWindows, Linux, and macOSโand is utilized not only for RTS games but also for other genres. Public opinion reveals a mixture of appreciation and constructive critiques from various quarters in the gaming industry.
Customizability and Flexibility: One of the Spring Engine's significant strengths is its high level of customizability, specifically through scripting with Lua. This feature is greatly appreciated by developers who value extensive control over game mechanics and design, making it an ideal choice for creating complex RTS experiences. This flexibility helps developers craft unique and personalized game experiences, as noted by users who have expressed compatibility with games reminiscent of classics such as "Age of Empires" and "Halo Wars."
Rooted in Classical Inspirations: SpringRTS has strong roots tracing back to classic RTS titles like "Total Annihilation" and its spiritual successor, "Supreme Commander." This lineage provides a nostalgic and appealing platform for developers and gamers interested in creating or experiencing games that capture the essence of these beloved classics. Users fondly recall the engineโs capacity for generating modernized versions of these games, such as "Zero-K" and "Beyond All Reason."
Community and Open Source Nature: The open-source nature of the Spring Engine is a significant draw for many developers. It facilitates a community-driven approach, where enthusiasts can contribute to the engine's evolution. This aspect is underscored by various community projects and forks, such as "Balanced Annihilation" and derivatives that continue to develop and expand the engine's potential.
Learning Curve and Documentation: Some users have mentioned that the engine can be somewhat daunting, especially for newcomers, due to a steep learning curve and potentially insufficient documentation or resources for advanced features. This barrier may deter some developers from fully utilizing or investing in the engine for their projects.
Website and Resource Availability: Feedback about the Spring Engine's website suggests it may lack the polish or comprehensive information found with other engines, potentially impacting first impressions or the decision-making process for prospective users exploring engine choices.
Platform Specificity and Integration: While the engine supports various platforms, there is an expressed interest in expanding functionalities such as improving the Android port, indicative of ongoing community discussions and demand for broader integration.
In conclusion, the Spring Engine stands as a powerful and adaptable platform within the game development community, celebrated for its customizability and open-source roots. While it faces some challenges regarding accessibility and documentation, its active community and dedication to recreating classic RTS experiences make it a valuable tool for developers seeking to innovate within this genre.
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