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Polygonjs
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- some corners will connect less than 4 tiles. This does the opposite of the previous point, as this removes diagonals. This limits your moves in a specific direction, but can also protect you from your opponents. It's the kind of features that can be used both as a defense and as attack. And the boards are procedurally generated, so you can play unique games each time (or you can re-use the same boards if you... - Source: Hacker News / about 2 years ago
That's the path I took with Polygonjs ( https://polygonjs.com ), and a game I've just released ( https://polyreplay.com/minesweepertwist ), with more coming shortly. But it didn't start like that. It only started as a tool I could use to deliver client projects, as I was trying to become a freelance for interactive 3D scenes for the web. Project after project ( some examples here: https://polygon-lab.com/ ), I... - Source: Hacker News / over 2 years ago
I'm building one, called Polygonjs ( https://polygonjs.com/ ), you have a few examples to play with ( https://polygonjs.com/docs/examples ). - Source: Hacker News / over 2 years ago
You can have a look how I do it in Polygonjs (which is a node-based design tool based on threejs), in this example scene. Source: over 2 years ago
If you're familiar with Houdini, I invite you to try Polygonjs, which is based on threejs and inspired by Houdini. You can basically build threejs in a procedural way, with just nodes. Source: over 2 years ago
This reminds me of a passage from the book "Pro Git". "Hereโs an example to give you an idea of what it would take to get a SHA-1 collision. If all 6.5 billion humans on Earth were programming, and every second, each one was producing code that was the equivalent of the entire Linux kernel history (6.5 million Git objects) and pushing it into one enormous Git repository, it would... - Source: Hacker News / 2 months ago
If you want to go deeper into how Git actually works, the Pro Git book is the best resource out there. It is free to read online at https://git-scm.com/book/en/v2 and covers everything from basics to advanced internals. I highly recommend it if you really want to master Git. - Source: dev.to / 2 months ago
The relevant XKCD comic https://xkcd.com/1597/ FWIW I too was once a "memorised a few commands and that was it" type of dev, then I read 3 chapters of the Git book https://git-scm.com/book/en/v2 (well really two, the first chapter was a "these are things you already know") and wow did my life with git change. - Source: Hacker News / 3 months ago
โThe commit command creates a new commit containing the current contents of the index and a message from the user describing the changes.โ Source: Git Book , https://git-scm.com/book/en/v2. - Source: dev.to / 6 months ago
Pro Git (free book) https://git-scm.com/book/en/v2 Still the best way to really understand what Git is doing under the hood especially rebasing and reflog. - Source: dev.to / 7 months ago
Spline - Design tool for 3d web experiences
Learn Git Branching - "Learn Git Branching" is the most visual and interactive way to learn Git on the web; you'll be challenged with exciting levels, given step-by-step demonstrations of powerful features, and maybe even have a bit of fun along the way.
Three.js - A JavaScript 3D library which makes WebGL simpler.
GitHub - Originally founded as a project to simplify sharing code, GitHub has grown into an application used by over a million people to store over two million code repositories, making GitHub the largest code host in the world.
Three.js Journey - The best course to learn how to create stunning 3D websites
GitHub Desktop - GitHub Desktop is a seamless way to contribute to projects on GitHub and GitHub Enterprise.