User-Friendly Interface
Polygonjs offers an intuitive and easy-to-navigate interface that allows users to efficiently create and manipulate 3D scenes without needing extensive prior experience.
Node-Based Workflow
Utilizing a node-based approach, Polygonjs allows for a modular and flexible design process, enabling users to easily adjust, reuse, and combine different elements of their 3D scenes.
Web Integration
Polygonjs is designed to integrate seamlessly with web technologies, making it suitable for developing interactive 3D applications directly on the web.
Comprehensive Documentation
The platform offers extensive documentation and tutorials that help users to quickly understand and maximize the utility of the software's features.
Customization and Extensibility
Polygonjs supports customization and allows developers to extend its functionality with their own plugins and scripts, ensuring high adaptability to specific project needs.
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- some corners will connect less than 4 tiles. This does the opposite of the previous point, as this removes diagonals. This limits your moves in a specific direction, but can also protect you from your opponents. It's the kind of features that can be used both as a defense and as attack. And the boards are procedurally generated, so you can play unique games each time (or you can re-use the same boards if you... - Source: Hacker News / 9 months ago
That's the path I took with Polygonjs ( https://polygonjs.com ), and a game I've just released ( https://polyreplay.com/minesweepertwist ), with more coming shortly. But it didn't start like that. It only started as a tool I could use to deliver client projects, as I was trying to become a freelance for interactive 3D scenes for the web. Project after project ( some examples here: https://polygon-lab.com/ ), I... - Source: Hacker News / 12 months ago
I'm building one, called Polygonjs ( https://polygonjs.com/ ), you have a few examples to play with ( https://polygonjs.com/docs/examples ). - Source: Hacker News / about 1 year ago
You can have a look how I do it in Polygonjs (which is a node-based design tool based on threejs), in this example scene. Source: about 1 year ago
If you're familiar with Houdini, I invite you to try Polygonjs, which is based on threejs and inspired by Houdini. You can basically build threejs in a procedural way, with just nodes. Source: about 1 year ago
You could try Polygonjs. It's inspired by Houdini, so has a lot in common with TouchDesigner (it's fully node-based, you can create audio reactive apps), and it works on the web, which makes scenes very easy to share. Source: over 1 year ago
Can I invite you to try Polygonjs as well? Source: over 1 year ago
You can generate an SDF from a mesh with [Polygonjs](https://polygonjs.com). Here is an [example scene](https://polygonjs.com/examples/bynode:mat:raymarchingbuilder:sdffromobject). It won't generate a function, though. Instead it creates a 3D texture which is used inside the raymarching material. In my experience this is much more performant, and also art-directable. (disclaimer, I'm building Polygonjs). - Source: Hacker News / over 1 year ago
It sounds like you need a dynamic system that runs in the browser. Maybe try Polygonjs ( https://polygonjs.com )? The the 3rd interactive scene on the front page gives an idea of a dynamic model. I run it, if that of interest, happy to give more examples. Source: over 1 year ago
If you ever wanted to do a vegetation modelling tool for the web, I invite you to try it on Polygonjs, it has a lot of similarities with Houdini (node-based, procedural modeling, HDA system, etc) and is all web/realtime. And open source. Source: over 1 year ago
I'm running Polygonjs, a node-based WebGL design & animation tool. It has many procedural geometry nodes, material nodes, behavior nodes, but very few texture generation nodes. I'd love to see someone contribute and add such nodes. Source: over 1 year ago
As others have said, it's indeed made in WebGL. If you'd rather a no or low code tool to achieve that, you could try Polygonjs, which helps you create WebGL scenes with a visual editor. Here is an example scene that is similar to the one in your reference website. Source: over 1 year ago
If I may suggest an alternative, animations created with Polygonjs are designed to load very fast. Source: over 1 year ago
Maybe Polygonjs could help you? You can export (and import) a lot of file formats from it. (full disclaimer, I'm the maker). Source: over 1 year ago
Hi, I'm working on a figma plugin for Polygonjs, another 3D editor. I'd be curious to what missing parts you find in vectary plugin, if you're okay to share? That could help me plan how I'll approach mine. Source: over 1 year ago
For Polygonjs (a webgl design and animation tool), I've integrated Opencascade. See this example scene and demo video tutorial. Source: over 1 year ago
As far as I know, godot does not export for html or webgl. But if you are looking for a visual editor, maybe Polygonjs can be of interest? (disclaimer, I'm the maker). Source: over 1 year ago
You may be interested in Polygonjs, it's a node-based WebGL editor. It can help load and create CAD models and exports to Webflow. Source: almost 2 years ago
How have you trained it, if you don't mind sharing? I'm currently evaluating different methods to build something similar for another node-based 3D tool ( https://polygonjs.com/ for context ). Source: almost 2 years ago
Here is an example scene that could give you a starting point, using Polygonjs (disclaimer: I'm the maker). Source: almost 2 years ago
I'm working on a procedural design & animation tool for WebGL ( https://polygonjs.com ), and I've recently added some early CAD modeling capabilities ( https://www.youtube.com/watch?v=6AoL2xRLiOs&t=1s ). One of my next steps is now to add natural language to setup those nodes. So it won't be just for CAD, but more general 3D (material creation,... - Source: Hacker News / almost 2 years ago
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