PlayCanvas might be a bit more popular than Spring Engine. We know about 29 links to it since March 2021 and only 24 links to Spring Engine. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
For some reason that I cannot understand in my case the calculated shading normals are pixelated. Compared to playcanvas.com (probably a forward renderer), mine is like utter shit. Source: 10 months ago
PlayCanvas has been using WordPress for 12 years now. Generally speaking, it's been fine. However, after much consideration, we have migrated away to Jekyll + GitHub Pages. I thought our experience might be of interest to other WordPress users (if only to confirm why you wouldn't consider switching): Https://blog.playcanvas.com/moving-from-wordpress-to-jekyll-a-case-study/ Interested to hear peoples' thoughts... Source: 11 months ago
It's just a cool tech demo that pushes CSS to its limits, but it's completely useless if you want to create usable 3d models. If you want to model in the browser, you can check out vectary, playcanvas, or spline. Source: 12 months ago
The model in the video has no spheres, which is why the performance is decent. In any case, I agree with you for the most part, I'm just lazy and didn't expect anyone to actually want to use this for serious modelling. You should check out playcanvas or vectary if you are serious about in-browser 3D modelling. Source: 12 months ago
Hey, I do not have any experience with deepar.ai so I’m not super familiar with the process using that platform. In my opinion I’d probably recommend another platform to try and accomplish this. Since you mentioned that you have everything set up in a engine already (lens studio) I’d recommend you just use a webxr engine. In my experience the two best engines are https://playcanvas.com and... Source: 12 months ago
Seems the support would be a realistic feature, though, because it's based on https://springrts.com/ that does support MacOS X. - Source: Hacker News / 6 months ago
Springrts: Designed for 3D rts games. May be worth looking into if that's what you're making. The site is kind of lack luster so I didn't do too much digging around. Source: 8 months ago
...or Total Annihilation Spring, nowadays known as Spring RTS: https://springrts.com/. - Source: Hacker News / 8 months ago
My current favorite is Beyond All Reason. Before BAR, my favorite was Zero-K. Both BAR and zk use the same game engine, SpringRTS. BAR and zk are very similar to one another, and they're successors for Total Annihilation and Supreme Commander. Source: about 1 year ago
Obligatory mention of another open source RTS engine (lineage tracing back to the original Total Annihilation): https://springrts.com/. - Source: Hacker News / about 1 year ago
Unity - The multiplatform game creation tools for everyone.
Zero-K - Do you want epic battles?
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Flare (game) - Flare (Free Libre Action Roleplaying Engine) is a simple game engine built to handle a very...
Blender - Blender is the open source, cross platform suite of tools for 3D creation.
Sacred - A shadow of evil has fallen on the kingdom of Ancaria.