Pixi.js
D3.js
p5.js
Anime.js
Substance
Glottologist
Paper.js
ZingChart
GitHub Codespaces
replit
StackBlitz
CloudShell
vscode.dev
CodeTasty
AWS Cloud9
StackHive
Pixi.js
GitHub CodespacesBased on our record, GitHub Codespaces seems to be a lot more popular than Pixi.js. While we know about 152 links to GitHub Codespaces, we've tracked only 5 mentions of Pixi.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 2 years ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 3 years ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 3 years ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / almost 5 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 5 years ago
First, remote dev environments became table stakes. GitHub Codespaces, Gitpod, and self-hosted dev containers became how serious teams worked. Every engineer I know who ships to production now SSHs into a box they didn't provision, edits files with whatever editor is installed, and commits from a terminal. An IDE-bound agent requires you to also forward your IDE to the remote box, which most people don't bother... - Source: dev.to / 2 months ago
This package provides support for managing GitHub Codespaces in Emacs and connecting to them via TRAMP. It provides a handy completing-read UI that lets you choose from all your created codespaces. - Source: dev.to / 4 months ago
GitHub Codespaces provides 60 hours of free compute time every month, which is more than enough for scoped home assignments or interviews. Itโs a full VSCode in the browser at github.dev or vscode.dev. - Source: dev.to / 7 months ago
GitHub Codespaces - Cloud development. - Source: dev.to / 12 months ago
https://github.com/features/codespaces All you need is a well-defined .devcontainer file. Debugging, extensions, collaborative coding, dependant services, OS libraries, as much RAM as you need (as opposed to what you have), specific NodeJS Versions โ all with a single click. - Source: Hacker News / over 1 year ago
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.
replit - Code, create, andlearn together. Use our free, collaborative, in-browser IDE to code in 50+ languages โ without spending a second on setup.
p5.js - JS library for creating graphic and interactive experiences
StackBlitz - Online VS Code Editor for Angular and React
Anime.js - Lightweight JavaScript animation library
CloudShell - Cloud Shell is a free admin machine with browser-based command-line access for managing your infrastructure and applications on Google Cloud Platform.