Pixi.js
D3.js
p5.js
Anime.js
Substance
Glottologist
Paper.js
ZingChart
FBReader
calibre
Amazon Kindle
Cool Reader
Google Play Books
Sumatra PDF
Okular
Librera Reader
Pixi.js
FBReaderFBReader is recommended for readers who value customization in their reading experience and need support for various e-book formats. It's ideal for those who read on multiple devices and platforms, as it offers sync features and wide compatibility.
Based on our record, FBReader should be more popular than Pixi.js. It has been mentiond 10 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / over 2 years ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: over 3 years ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: almost 4 years ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / almost 5 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: about 5 years ago
I use fbreader, it's probably in your disto's repository or you can get in from fbreader.org. Source: over 3 years ago
I've been using FBreader for years, and it can use the built in Android TTS. https://fbreader.org/. Source: almost 4 years ago
Based on what's on ZLibrary, various formats, though principally PDF, ePub, Mobi (Kindle), DJVU (similar to PDF), FB2, and a few others. Most ebook readers (with the exception of Amazon's own Kindle reader) can read virtually all of these, some with extensions. E.g., FB Reader , PocketBook Reader , Onyx's Neoreader (BOOX) ... No... - Source: Hacker News / almost 4 years ago
I came across FBReader which looks great in principal, but it uses a Google Drive account to sync with no other options. Also it's no longer OSS from 2015 (which wouldn't have been a deal breaker for me). Source: about 4 years ago
I use FBreader on android and PC. It's insanely customizable. I sometimes use it it double-page layout, 'though I haven't tried comics. Source: over 4 years ago
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.
calibre - Ebook manager, viewer & converter
p5.js - JS library for creating graphic and interactive experiences
Amazon Kindle - Amazon Kindle software lets you read ebooks on your Kindle, iPhone, iPad, PC, Mac, BlackBerry, and...
Anime.js - Lightweight JavaScript animation library
Cool Reader - Fast and small cross-platform eBook reader for desktops and handheld devices