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Minze lets you rapidly build native web components. It provides an intuitive abstraction layer around the web components API for creating encapsulated, reusable, cross-framework web components. ๐ฆ
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Based on our record, Phaser seems to be a lot more popular than Minze.dev. While we know about 129 links to Phaser, we've tracked only 4 mentions of Minze.dev. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Here is what I wanted to find - simple portal where I could play simpler games built with HTML and Javascript and nothing else. Sure, building them with engines like Phaser is one thing, but creating a complete game with Unity and then packing it together to play a game that I can't tinker with is no fun! - Source: dev.to / 3 months ago
I'm creating my first game! - Janky screenshot of progress so far: https://i.imgur.com/4afs5lv.png - 2D single player browser game - infinite procedural generated world - build your starship - manage a crew - explore, harvest, trade and plunder the universe - Frontend: Phaser 3 + WebGL + TypeScript https://phaser.io - Backend: Workerthread + EliCS + TypeScript https://elixr-games.github.io/elics - I made a... - Source: Hacker News / 4 months ago
Nice! A couple of years ago, I tried something in that direction[1] using Phaser[2], and it was quite fun. I used Tiled Editor[3] to create the map and some pixel art that I purchased from itch.io. [1] - https://story.tuzemec.com (not very mobile friendly) [2] - https://phaser.io [3] - https://www.mapeditor.org/. - Source: Hacker News / 9 months ago
For the web you can now use Cocos2d-x[1], Godot Engine[2], PixiJS[3], and/or Phaser[4]. [1] https://www.cocos.com/en/cocos2d-x [2] https://godotengine.org/ [3] https://pixijs.com/ [4] https://phaser.io/. - Source: Hacker News / 11 months ago
Https://phaser.io/tutorials/making-your-first-phaser-3-game/part1. - Source: Hacker News / 12 months ago
Don't forget to read the documentation of Minze to explore the features and APIs that have been provided. - Source: dev.to / over 3 years ago
Minze was invented in order to reduce this stress. With Minze, you can write a component that is native anywhere. If your team is using React and Vue and HTML, Minze allows your component to behave natively in all of them. - Source: dev.to / over 4 years ago
Libraries like Vue and React create custom components which sometimes can be replaced by web components. https://minze.dev/ is a small web component library. Why would be needed for a Vue developer to use such a library? Wouldn't be better than instead of having Bootstrap Vue and Vuetify to have components that can be used by multiple libraries? How hard would it be for, say, the creators of Bootstrap Vue to... Source: over 4 years ago
What is Minze? Minze is a dead-simple framework for shareable web components. It provides an intuitive abstraction layer around the web components API for creating encapsulated, reusable, cross-framework web components. - Source: dev.to / over 4 years ago
PixiJS - Fast and flexible WebGL-based HTML5 game and app development library.
Vue.js - Reactive Components for Modern Web Interfaces
Unity - The multiplatform game creation tools for everyone.
React - A JavaScript library for building user interfaces
Godot Engine - Feature-packed 2D and 3D open source game engine.
Svelte - Cybernetically enhanced web apps