
Phaser
PixiJS
Unity
Godot Engine
Three.js
GDevelop
Cocos2d-x
Unreal Engine
DevCycle
LaunchDarkly
ConfigCat
Flagsmith
Split.io
Unleash
Growth Book
Statsig
DevCycleBased on our record, Phaser seems to be a lot more popular than DevCycle. While we know about 129 links to Phaser, we've tracked only 10 mentions of DevCycle. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Here is what I wanted to find - simple portal where I could play simpler games built with HTML and Javascript and nothing else. Sure, building them with engines like Phaser is one thing, but creating a complete game with Unity and then packing it together to play a game that I can't tinker with is no fun! - Source: dev.to / 4 months ago
I'm creating my first game! - Janky screenshot of progress so far: https://i.imgur.com/4afs5lv.png - 2D single player browser game - infinite procedural generated world - build your starship - manage a crew - explore, harvest, trade and plunder the universe - Frontend: Phaser 3 + WebGL + TypeScript https://phaser.io - Backend: Workerthread + EliCS + TypeScript https://elixr-games.github.io/elics - I made a... - Source: Hacker News / 5 months ago
Nice! A couple of years ago, I tried something in that direction[1] using Phaser[2], and it was quite fun. I used Tiled Editor[3] to create the map and some pixel art that I purchased from itch.io. [1] - https://story.tuzemec.com (not very mobile friendly) [2] - https://phaser.io [3] - https://www.mapeditor.org/. - Source: Hacker News / 9 months ago
For the web you can now use Cocos2d-x[1], Godot Engine[2], PixiJS[3], and/or Phaser[4]. [1] https://www.cocos.com/en/cocos2d-x [2] https://godotengine.org/ [3] https://pixijs.com/ [4] https://phaser.io/. - Source: Hacker News / 12 months ago
Https://phaser.io/tutorials/making-your-first-phaser-3-game/part1. - Source: Hacker News / about 1 year ago
DevCycle | Senior/Staff Full Stack | Full-time | Toronto (Hybrid / Remote) | $150k - $180k | https://devcycle.com We are looking for a Senior-level engineer to help us build out and scale DevCycle. We are a small team that's been building in the feature flagging / AB testing space for a while (from Taplytics YC W14), supporting open standards like OpenFeature. We run a large distributed system serving trillions of... - Source: Hacker News / over 1 year ago
We want to give a big shout out to DevCycle for organizing this challenge with us. As many of you experienced, their platform truly makes it easy to create, rollout, and cleanup feature flags without disrupting your workflow. We are so grateful the DevCycle team decided to partner with us! - Source: dev.to / over 1 year ago
We found the high-speed feature flag system operating on the cloud edge that we were looking for: DevCycle. The benefits of DevCycle include:. - Source: dev.to / almost 3 years ago
Hey I'm biased and work for a LaunchDarkly competitor, DevCycle. Source: over 3 years ago
Welcome to the party! We launched https://devcycle.com about a year ago. We're not trying to compete in the self-hosted / on-prem space. Moreso a super simple setup and high flexibility. Your use case is interesting though, it would definitely fix a lot of headache for people trying to do this via Auth0 directly. Also this just fits in a perfect slot for people starting up a new SaaS platform for sure. Super cool. - Source: Hacker News / over 3 years ago
PixiJS - Fast and flexible WebGL-based HTML5 game and app development library.
LaunchDarkly - LaunchDarkly is a powerful development tool which allows software developers to roll out updates and new features.
Unity - The multiplatform game creation tools for everyone.
ConfigCat - ConfigCat is a developer-centric feature flag service with unlimited team size, awesome support, and a reasonable price tag.
Godot Engine - Feature-packed 2D and 3D open source game engine.
Flagsmith - Flagsmith lets you manage feature flags and remote config across web, mobile and server side applications. Deliver true Continuous Integration. Get builds out faster. Control who has access to new features. We're Open Source.