Software Alternatives, Accelerators & Startups

pathogen.vim VS EnTT

Compare pathogen.vim VS EnTT and see what are their differences

pathogen.vim logo pathogen.vim

pathogen.vim: manage your runtimepath. Contribute to tpope/vim-pathogen development by creating an account on GitHub.

EnTT logo EnTT

Header-only C++ game development library with innovative ECS (Entity-Component-System).
  • pathogen.vim Landing page
    Landing page //
    2023-10-04
  • EnTT Landing page
    Landing page //
    2023-09-05

pathogen.vim videos

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EnTT videos

EnTT -- C++ ECS Gaming Library

More videos:

  • Review - Intro to EnTT (ECS) | Game Engine series

Category Popularity

0-100% (relative to pathogen.vim and EnTT)
Text Editors
100 100%
0% 0
Programming
25 25%
75% 75
Developer Tools
0 0%
100% 100
IDE
100 100%
0% 0

User comments

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Social recommendations and mentions

Based on our record, EnTT should be more popular than pathogen.vim. It has been mentiond 32 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

pathogen.vim mentions (6)

  • Any Suggestions Apart from vscode for Terraform ?
    The person who mentored me the most when I was getting started with Terraform used VIM with pathogen but honestly this isn't a great idea unless you're really invested in a VIM workflow. Source: 11 months ago
  • Vim or Emacs?
    I am a bit confused. What has this anything to do with your original question? vim-pathogen is for Vim editor itself, not for PyCharm. I don't know much about MacOS, so not sure how to help. Did you try the installation steps at https://github.com/tpope/vim-pathogen ? Source: over 1 year ago
  • Usage of 'after/ftplugin' directory for filetype-specific configuration
    Back in the old(ish) days of Vim, usage of tpope/vim-pathogen to manipulate runtimepath was a popular way to install plugins. As it got update 9 days ago, it might be still used by some. Source: over 1 year ago
  • Vim: NERDTree
    To install any plugin using Pathogen plugin manager, you need to configure PAthogen in your vimrc if you have not done it already. You can find the installation docs on Pathogen.vim. After Pathogen has been configured in your vimrc, you can clone the git repository of that plugin into your local machine and then activate it using Pathogen. - Source: dev.to / over 2 years ago
  • Recommendations for "Standard, Modern Vim Config"?
    Bundles, Plugins, and Packages. Oh my! - Vim plugin management have gone through many "best practices". vim-pathogen, Vundle, vim-plug, and Vim 8's :packadd. At any given time I am certain the community would say one of these is "modern" or at the least some sort of standard. Source: almost 3 years ago
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EnTT mentions (32)

  • Using Jolt with flecs & Dear ImGui: Game Physics Introspection
    EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics. - Source: dev.to / 27 days ago
  • Focus: A simple and fast text editor written in Jai
    Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / 8 months ago
  • Introducing Ecsact
    Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / 11 months ago
  • Sharing Saturday #472
    Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: 11 months ago
  • What are the limits of blueprints?
    There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see... Source: 12 months ago
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What are some alternatives?

When comparing pathogen.vim and EnTT, you can also consider the following products

Vim-Plug - :hibiscus: Minimalist Vim Plugin Manager. Contribute to junegunn/vim-plug development by creating an account on GitHub.

Flecs - Multi-threaded Entity Component System written for C89 & C99

ale - Asynchronous Lint Engine

EntityX - Fast, type-safe C++ ECS (Entity-Component System).

Vim Awesome - Awesome Vim plugins from across the universe

Entitas - Entity Component System Framework for C# and Unity