Software Alternatives, Accelerators & Startups

pathogen.vim VS EnTT

Compare pathogen.vim VS EnTT and see what are their differences

pathogen.vim logo pathogen.vim

pathogen.vim: manage your runtimepath. Contribute to tpope/vim-pathogen development by creating an account on GitHub.

EnTT logo EnTT

Header-only C++ game development library with innovative ECS (Entity-Component-System).
  • pathogen.vim Landing page
    Landing page //
    2023-10-04
  • EnTT Landing page
    Landing page //
    2023-09-05

pathogen.vim features and specs

  • Ease of Use
    Pathogen.vim simplifies the management of Vim plugins by allowing users to easily install, update, and remove plugins without altering Vim's core files. It requires minimal configuration.
  • Directory Structure
    It promotes a cleaner directory structure where each plugin resides in its own directory under .vim/bundle, making it easier to locate and manage individual plugins.
  • Compatibility
    Being widely adopted and time-tested, pathogen.vim is compatible with a wide range of plugins. This ensures that users can confidently use popular Vim plugins alongside it.
  • No Impact on Startup Time
    Pathogen.vim is lightweight, which means it doesn't significantly affect Vim's startup time, preserving Vim's reputation for speed and efficiency.

Possible disadvantages of pathogen.vim

  • Limited Features
    Compared to modern plugin managers like vim-plug or Vundle, pathogen.vim offers limited features, lacking built-in update mechanisms for plugins or other advanced functionalities.
  • Manual Management of Dependencies
    Pathogen.vim requires users to manually manage plugin dependencies and updates, which can become cumbersome when dealing with a large number of plugins.
  • Exclusivity of Git for Installation
    Pathogen.vim relies heavily on Git for plugin installation, which might be a limitation for users who prefer or require alternative installation methods.

EnTT features and specs

  • Performance
    EnTT is known for its high performance and minimal overhead, making it suitable for real-time applications such as games.
  • Flexibility
    EnTT provides a flexible ECS (Entity-Component-System) framework that allows developers to customize systems and components as needed.
  • Header-only
    As a header-only library, EnTT is easy to integrate into projects with minimal setup.
  • Modern C++
    EnTT takes full advantage of modern C++ features, offering a concise and efficient API.
  • Active Community
    EnTT has an active community and detailed documentation, which can help developers troubleshoot and optimize their use of the library.

Possible disadvantages of EnTT

  • Complexity
    The complexity of EnTT and ECS in general can be daunting for beginners who are not familiar with these concepts.
  • Learning Curve
    Due to its flexibility and use of modern C++ techniques, there is a steep learning curve associated with mastering EnTT.
  • Limited Use Cases
    While EnTT excels in game development, its ECS paradigm might not be the best fit for all types of applications, such as traditional object-oriented systems.
  • C++ Specific
    As a C++ library, EnTT is not suitable for projects or teams using other programming languages, limiting its usability to C++ ecosystems.

pathogen.vim videos

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EnTT videos

EnTT -- C++ ECS Gaming Library

More videos:

  • Review - Intro to EnTT (ECS) | Game Engine series

Category Popularity

0-100% (relative to pathogen.vim and EnTT)
Software Development
100 100%
0% 0
Developer Tools
0 0%
100% 100
Text Editors
65 65%
35% 35
IDE
47 47%
53% 53

User comments

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Social recommendations and mentions

Based on our record, EnTT should be more popular than pathogen.vim. It has been mentiond 33 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

pathogen.vim mentions (6)

  • Any Suggestions Apart from vscode for Terraform ?
    The person who mentored me the most when I was getting started with Terraform used VIM with pathogen but honestly this isn't a great idea unless you're really invested in a VIM workflow. Source: about 3 years ago
  • Vim or Emacs?
    I am a bit confused. What has this anything to do with your original question? vim-pathogen is for Vim editor itself, not for PyCharm. I don't know much about MacOS, so not sure how to help. Did you try the installation steps at https://github.com/tpope/vim-pathogen ? Source: over 3 years ago
  • Usage of 'after/ftplugin' directory for filetype-specific configuration
    Back in the old(ish) days of Vim, usage of tpope/vim-pathogen to manipulate runtimepath was a popular way to install plugins. As it got update 9 days ago, it might be still used by some. Source: almost 4 years ago
  • Vim: NERDTree
    To install any plugin using Pathogen plugin manager, you need to configure PAthogen in your vimrc if you have not done it already. You can find the installation docs on Pathogen.vim. After Pathogen has been configured in your vimrc, you can clone the git repository of that plugin into your local machine and then activate it using Pathogen. - Source: dev.to / almost 5 years ago
  • Recommendations for "Standard, Modern Vim Config"?
    Bundles, Plugins, and Packages. Oh my! - Vim plugin management have gone through many "best practices". vim-pathogen, Vundle, vim-plug, and Vim 8's :packadd. At any given time I am certain the community would say one of these is "modern" or at the least some sort of standard. Source: about 5 years ago
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EnTT mentions (33)

  • Writing memory efficient C structs
    Optimizing struct layouts is cool. But if your motivation is to pack more monsters in your game definitely consider transposing your row oriented monster struct into a column oriented entity using Entity Component System. Example framework: https://github.com/skypjack/entt?tab=readme-ov-file It has benefits besides memory/cache optimizations. It... - Source: Hacker News / 12 months ago
  • Using Jolt with flecs & Dear ImGui: Game Physics Introspection
    EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics. - Source: dev.to / over 2 years ago
  • Focus: A simple and fast text editor written in Jai
    Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / almost 3 years ago
  • Introducing Ecsact
    Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / about 3 years ago
  • Sharing Saturday #472
    Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: about 3 years ago
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What are some alternatives?

When comparing pathogen.vim and EnTT, you can also consider the following products

Vim-Plug - :hibiscus: Minimalist Vim Plugin Manager. Contribute to junegunn/vim-plug development by creating an account on GitHub.

EntityX - Fast, type-safe C++ ECS (Entity-Component System).

ale - Asynchronous Lint Engine

Flecs - Multi-threaded Entity Component System written for C89 & C99

Vim Awesome - Awesome Vim plugins from across the universe

Entitas - Entity Component System Framework for C# and Unity