Based on our record, Vim-Plug should be more popular than EnTT. It has been mentiond 95 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Some examples are vim-plug, vundle, or, lazy.nvim. - Source: dev.to / 4 months ago
👉 If you are missing a plugin, you can easily install or uninstall it using vim.plug. For more information, please visit vim.plug on GitHub or I'd be happy to advise you see about us. - Source: dev.to / 7 months ago
I have been talking about plugins since the beginning of the article, but using a simple editor doesn't involve doing everything by hand. So I have been using a plugin manager for a long time and if you don't, I strongly advise you to get started: it's very practical. I used Vim plug which was everything I like: simple and effective. - Source: dev.to / 10 months ago
Is it possible to use vim-plug with init.lua? https://github.com/junegunn/vim-plug. Source: over 1 year ago
Did you really install VimTeX? Did you run :PlugInstall? Ensure you installed and set up vim-plug correctly (https://github.com/junegunn/vim-plug). If VimTeX is installed, it should be installed to '~/.vim/plugged', thus you can open a terminal, then cd ~/.vim/plugged/vimtex and you should find the files there. Source: almost 2 years ago
EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics. - Source: dev.to / about 1 year ago
Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / over 1 year ago
Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / almost 2 years ago
Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: almost 2 years ago
There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see... Source: almost 2 years ago
Vim Awesome - Awesome Vim plugins from across the universe
Flecs - Multi-threaded Entity Component System written for C89 & C99
Neovim - Vim's rebirth for the 21st century
EntityX - Fast, type-safe C++ ECS (Entity-Component System).
Kite - Kite helps you write code faster by bringing the web's programming knowledge into your editor.
Entitas - Entity Component System Framework for C# and Unity