
Onsen UI
React Native
jQuery Mobile
Apache Cordova
PhoneGap
NativeScript
Framework 7
Bootstrap
raylib
Allegro
MonoGame
Godot Engine
SFML
WADE
SDL
Vulkan
I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
Based on our record, raylib should be more popular than Onsen UI. It has been mentiond 7 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Onsen UI has quickly grown in adoption since its release in 2013. It is an open-source framework under the Apache v2 license. Onsen UI is framework-agnostic UI components, you can choose and switch among the frameworks: AngularJS, Angular, React, and Vue.js or go pure JavaScript to build your hybrid apps. - Source: dev.to / about 4 years ago
For one of our web applications, we used the Onsen UI js framework with its React support library. Source: over 4 years ago
You see, for the past several years I have used many programming languages and many more game frameworks and libraries. Programming languages like Java, C#, C++, and even, sadly, JavaScript (I know...). Game frameworks like LWJGL, SDL2, Raylib, MonoGame, SFML, and many more. Essentially, I have seen it all. Out of all of them, I think SDL2 was closer to what I was looking for, though, Raylib was the one I used the... - Source: dev.to / over 1 year ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 3 years ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: almost 4 years ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: about 4 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: about 5 years ago
React Native - A framework for building native apps with React
Allegro - Allegro 4 and Allegro 5 are cross-platform, libraries mainly aimed at video game and multimedia...
jQuery Mobile - jQuery Mobile
MonoGame - MonoGame is an open source implementation of the Microsoft XNA 4 Framework.
Apache Cordova - Platform for building native mobile applications using HTML, CSS and JavaScript
Godot Engine - Feature-packed 2D and 3D open source game engine.