
NativeBase
React Native
React Native Desktop
React Native UI Kitten
React Native Paper by Callstack
React Native Elements
Flutter
Shoutem
Open 3D Engine
Godot Engine
Unity
Castle Game Engine
Cyberix3D
Unreal Engine
PlayCanvas
WaveEngine
NativeBase
Open 3D EngineNativeBase might be a bit more popular than Open 3D Engine. We know about 22 links to it since March 2021 and only 17 links to Open 3D Engine. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Gluestack, like any other customizable UI library, is built to make styling less cumbersome. It comprises a set of themed and unstyled components easily integrated across different platforms and devices. Originally, Gluestack was a part of NativeBase, a component library for both React and React Native. With performance and maintainability in mind, NativeBase was split into two parts, focusing on a universal... - Source: dev.to / over 2 years ago
Just like the other libraries mentioned in this article, Gluestack is another unstyled component library. Originally a part of NativeBase, the developer team created this library to prevent bloat and enhance maintainability of the project. - Source: dev.to / almost 3 years ago
KumaUI : Another relatively new contender, Kuma uses zero runtime CSS-in-JS to create headless UI components which allows a lot of flexibility. It was heavily inspired by other zero runtime CSS-in-JS solutions such as PandaCSS, Vanilla Extract, and Linaria, as well as by Styled System, ChakraUI, and Native Base. ### ๏ปฟVue. - Source: dev.to / almost 3 years ago
NativeBase is a collection of essential cross-platform React Native components. The components are built with React Native combined with some JavaScript functionality with customizable properties. NativeBase is fully open-source and has 18,000+ stars on GitHub. - Source: dev.to / over 3 years ago
CSS-based UI libs don't make sense on mobile; your new options include NativeBase, React Native Elements and others). Some web-based UI libs do have RN siblings though - such as React Native Material and React Native Paper (for Material-UI), and tailwind-rn (for Tailwind). This just means new decisions to make, some learning, and new paradigms for how to use the new libs. - Source: dev.to / over 3 years ago
O3DE[0] looks interesting - owned by the Linux Foundation, originally based on Amazon's Lumberyard, and it has some big players involved: Amazon, Epic Games(!), Microsoft, NVIDIA, Intel, Huawei, Red Hat, [0] https://o3de.org. - Source: Hacker News / almost 3 years ago
03DE: Open source game engine, under Apache License 2.0, developed by Amazon and the linux foundation. Seems to work under a modular package called "gems", that you can use to pull in the functionality you need. It uses c++ as it's main language, but you can use Lua, python or visual scripting for scripting stuff. Has multiplayer built into the engine and what they call a "robust" system for open-world games.... Source: almost 3 years ago
Note that Lumberyard became "Open 3D Engine" (yes, very inspired name) which is Apache 2 licensed: https://o3de.org/ https://github.com/o3de/o3de/ AFAIK all development in Lumberyard has ceased and moved to O3DE. - Source: Hacker News / about 3 years ago
Many pages in o3de.org are down. They are working on it. Source: about 3 years ago
I've worked on this a bit as part of the shader pipeline of Open3DEngine, From my experience there are very few compatibility issues between hlsl and sprir-v, sprir-v to msl however does run into a few issues.Here are the ones I remember. Source: over 3 years ago
React Native - A framework for building native apps with React
Godot Engine - Feature-packed 2D and 3D open source game engine.
React Native Desktop - Build OS X desktop apps using React Native
Unity - The multiplatform game creation tools for everyone.
React Native UI Kitten - Customizable and reusable react-native component kit
Castle Game Engine - An open-source 3D/2D game engine for ObjectPascal.