Open Source
Open 3D Engine is freely available under the Apache 2.0 license, allowing developers to access, modify, and distribute its source code without licensing fees.
High Customizability
The engine's open-source nature and modular design enable extensive customization, making it possible for developers to tailor the engine to specific needs and workflows.
Cross-Platform Support
Open 3D Engine supports development for multiple platforms including Windows, Linux, and macOS, broadening the scope for developers targeting different audiences.
Robust Toolset
The engine provides a comprehensive set of tools for 3D development, including a visual scripting environment and a powerful asset processing pipeline.
Active Community and Contributions
An active and growing community contributes to the continuous improvement and updating of the engine, providing support and a wealth of shared resources.
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O3DE[0] looks interesting - owned by the Linux Foundation, originally based on Amazon's Lumberyard, and it has some big players involved: Amazon, Epic Games(!), Microsoft, NVIDIA, Intel, Huawei, Red Hat, [0] https://o3de.org. - Source: Hacker News / almost 3 years ago
03DE: Open source game engine, under Apache License 2.0, developed by Amazon and the linux foundation. Seems to work under a modular package called "gems", that you can use to pull in the functionality you need. It uses c++ as it's main language, but you can use Lua, python or visual scripting for scripting stuff. Has multiplayer built into the engine and what they call a "robust" system for open-world games.... Source: almost 3 years ago
Note that Lumberyard became "Open 3D Engine" (yes, very inspired name) which is Apache 2 licensed: https://o3de.org/ https://github.com/o3de/o3de/ AFAIK all development in Lumberyard has ceased and moved to O3DE. - Source: Hacker News / about 3 years ago
Many pages in o3de.org are down. They are working on it. Source: about 3 years ago
I've worked on this a bit as part of the shader pipeline of Open3DEngine, From my experience there are very few compatibility issues between hlsl and sprir-v, sprir-v to msl however does run into a few issues.Here are the ones I remember. Source: over 3 years ago
Lumberyard was open sourced by Amazon and given to The Linux foundation under the name Open 3d Engine. Source: about 4 years ago
O3DE, the open-sourced version of Amazon Lumberyard, could, if for some reason id Tech 4 with Vulkan couldn't. Source: over 4 years ago
It means they don't use any of the free software licenses. It could be completely restricted for in-house use (like MT Framework, seemingly), or it can be licensed to anyone, with very welcoming terms, like Unity and Unreal. Notable free engines are Godot and O3DE, both available under MIT License. Source: over 4 years ago
They open source the engine they used to make their new game New World and gave it to the Linux foundation https://o3de.org/ we are talking about them giving away millions of dollars in IP for free. It originally wasn't working on Linux but now is an entirely free and open source cross platform game engine. Source: over 4 years ago
Right, that makes sense. It's now evolved into O3DE, but last year when they joined Lumberyard had a clause that you were required to use AWS game servers. https://o3de.org/. - Source: Hacker News / over 4 years ago
Lumberyard is now one of the cornerstones of O3DE's new open source package, which also includes the new Atom renderer - which hopefully NW will adopt at some point. Source: over 4 years ago
Lumberyard is being shifted to Open 3D Engine (https://o3de.org/). Source: over 4 years ago
Godot 4 is good 3D, but it still has a couple of years of development to become the best AAA engine Currently not listed there PhysX Terrain Editor AI Behavior Tree VFX insufficient Import problems Animations It's still a long time If you want 3D AAA Engine, it's better to take O3DE FOSS there full-functional and OS cross-platforms dream this is a powerful fork of CryEngine https://o3de.org/. Source: almost 5 years ago
I only recently found out about: https://o3de.org/ https://github.com/o3de/o3de Seems to be opensourced engine based on Amazon's Lumberyard engine, which itself was based on Crytek's engine (!!). - Source: Hacker News / almost 5 years ago
If you're looking for a good 3D engine that is open source there's https://o3de.org/ which is now part of the Linux Foundation and based off of Amazon's Lumberyard game engine. - Source: Hacker News / almost 5 years ago
Cool! An alternative OSS 3D engine is Open 3D Engine (O3DE), more here: https://o3de.org/ This is a new Linux Foundation project. (Full disclosure: I work for the LF, though I don't have any connection to O3DE.). - Source: Hacker News / almost 5 years ago
Check out https://o3de.org if you're interested in open source game engines. - Source: Hacker News / almost 5 years ago
The Open 3D Engine (O3DE) has garnered attention within the gaming software industry as a formidable player in the realm of 3D game development. As a successor to Amazon Lumberyard and now under the stewardship of the Linux Foundation, O3DE stands out due to its open-source nature and Apache 2.0 licensing, which aligns with industry trends toward open software ecosystems. This move has been well-received as it not only democratizes access to a robust game engine but also leverages contributions from an expansive community of developers.
A recurring theme in the discourse about O3DE is its heritage and evolution. Initially conceptualized as Lumberyard, an Amazon project that attempted to crack the lucrative gaming code, the engine has seen significant transformation. Integration into the Linux Foundation's ecosystem has fortified O3DE's position, inviting collaboration from significant stakeholders such as Epic Games, Microsoft, NVIDIA, Intel, and Huawei. This collective backing reflects confidence in O3DEโs potential to innovate within the industry.
The engineโs modular approach, emphasized through its "gems" system, offers developers the flexibility to pull in only the functionalities required for their projects, thus optimizing the development process. This modularity is particularly appreciated for large-scale, open-world game projects due to its inherent robustness. The engine's support for languages such as C++, Python, Lua, and visual scripting broadens its appeal across different levels of programming expertise, although it is suggested that a strong foundational knowledge of C++ and Python is beneficial given the complexities inherent in 3D game development.
Despite its strengths, O3DE is not without its challenges. Some users have reported issues with the availability and layout of tutorials, which may hinder the learning curve for new adopters. This is compounded by the "finicky" nature of getting 3D games up and running on the platform, a sentiment echoed by several developers in community discussions. Furthermore, ongoing issues with website accessibility have also been reported, affecting user experience and access to resources.
O3DE's journey from Lumberyard has also drawn intrigue owing to its technical lineage as a fork of Crytek's engine. This transition and development highlight the engineโs technical sophistication, positioning it as a viable alternative for developers seeking AAA capabilities in a free, open-source platform, especially for projects transitioning away from Unity due to recent market changes.
In conclusion, Open 3D Engine stands as a compelling choice for developers focused on 3D game development, offering an open-source alternative that is both modular and powerful. While it poses certain adoption challenges, the collaborative and open nature of its development under the Linux Foundation bodes well for its evolution and continued relevance in the competitive landscape of game engines.
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