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The game engine you waited for... Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
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Micro Python
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Based on our record, Godot Engine should be more popular than Micro Python. It has been mentiond 479 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Reasonably, that language is MicroPython [1] which is the special pared-down version of Python for memory-constrained embedded targets. [1]: https://micropython.org/. - Source: Hacker News / 6 months ago
In this post, weโll walk through how to use MicroPython on the popular ESP8266 microcontroller to stream sensor data (like temperature and humidity) directly to a real-time web dashboard โ no cloud platform, no third-party services, and no cost beyond your WiFi and coffee. - Source: dev.to / 9 months ago
Welcome to the world of MicroPython, an efficient and lightweight implementation of Python 3 that runs directly on microcontrollers like the ESP32. This blog post is a deep dive into building a real-world smart sensor project in under 15 minutes using MicroPython โ no Arduino IDE, no C++, and no nonsense. - Source: dev.to / 9 months ago
I'll link to it because many people don't know a version of Python runs on microcontrollers: https://micropython.org/. - Source: Hacker News / over 1 year ago
I'm personally working on something like this for the ESP32, but written on top of micropython [1]. A few things are written in C such as the display driver, but otherwise most things are in micropython. We chose the T-Watch 2020 V3 microphone variant as the platform [2]. Our objective is to build a modern PDA device via a mostly stand-alone watch that can be synced across devices (initially the Linux desktop). We... - Source: Hacker News / over 1 year ago
Godot โ open-source game engine with great audio support. - Source: dev.to / 3 months ago
Open source engines like Godot reduce the barrier. Zero licensing cost, a 50MB download, and a growing community of over 102,000 GitHub stars. AI tools like Ziva that generate engine-specific code can cut prototype time further. - Source: dev.to / 3 months ago
In Godot, you do not create a PlayerCharacter class that extends Character that extends Entity. You compose a player from independent nodes:. - Source: dev.to / 3 months ago
For game engines, Godot was too young, Unity just released a statement to make the developers give them more money, so we were left with Unreal Engine. - Source: dev.to / 4 months ago
So much incorrect and misinformation in these comments. As someone who is building an agent[0] with MCP tools, neither the MCP tool description nor the response is the problem. Both of those are easily solved by not bloating them. The real killer is the input tokens on each step. If you have 100k tokens in the conversation, and the LLM calls an MCP tool, the output and the existing conversation is sent... - Source: Hacker News / 5 months ago
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