The game engine you waited for... Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.
Open Source
Godot Engine is open source under the MIT license, which means it's free to use, modify, and distribute. This greatly reduces development costs and provides the freedom to tailor the engine to specific needs.
Platform Support
Godot supports a wide range of platforms including Windows, macOS, Linux, Android, iOS, and HTML5. This allows developers to target multiple platforms with a single codebase.
Scene System
The engine's scene system, where everything is a scene or a node, allows for a highly modular workflow. This makes it easy to manage complex projects and reuse components.
GDScript
GDScript is a Python-like scripting language that is easy to learn and designed specifically for the Godot engine, facilitating rapid development and iteration.
Active Community
Godot has an active and growing community which means a wealth of tutorials, forums, and third-party resources are available, making it easier for newcomers to get started.
Lightweight and Efficient
Godot is lightweight and efficient, which allows for faster load times and the ability to run on lower-end hardware without compromising performance.
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Yes, Godot Engine is considered a good choice for many game developers, particularly those looking for an open-source and versatile tool. Its wide range of features and supportive community make it suitable for both beginners and experienced developers who want a customizable engine.
We have collected here some useful links to help you find out if Godot Engine is good.
Check the traffic stats of Godot Engine on SimilarWeb. The key metrics to look for are: monthly visits, average visit duration, pages per visit, and traffic by country. Moreoever, check the traffic sources. For example "Direct" traffic is a good sign.
Check the "Domain Rating" of Godot Engine on Ahrefs. The domain rating is a measure of the strength of a website's backlink profile on a scale from 0 to 100. It shows the strength of Godot Engine's backlink profile compared to the other websites. In most cases a domain rating of 60+ is considered good and 70+ is considered very good.
Check the "Domain Authority" of Godot Engine on MOZ. A website's domain authority (DA) is a search engine ranking score that predicts how well a website will rank on search engine result pages (SERPs). It is based on a 100-point logarithmic scale, with higher scores corresponding to a greater likelihood of ranking. This is another useful metric to check if a website is good.
The latest comments about Godot Engine on Reddit. This can help you find out how popualr the product is and what people think about it.
Godot โ open-source game engine with great audio support. - Source: dev.to / 3 months ago
Open source engines like Godot reduce the barrier. Zero licensing cost, a 50MB download, and a growing community of over 102,000 GitHub stars. AI tools like Ziva that generate engine-specific code can cut prototype time further. - Source: dev.to / 3 months ago
In Godot, you do not create a PlayerCharacter class that extends Character that extends Entity. You compose a player from independent nodes:. - Source: dev.to / 3 months ago
For game engines, Godot was too young, Unity just released a statement to make the developers give them more money, so we were left with Unreal Engine. - Source: dev.to / 3 months ago
So much incorrect and misinformation in these comments. As someone who is building an agent[0] with MCP tools, neither the MCP tool description nor the response is the problem. Both of those are easily solved by not bloating them. The real killer is the input tokens on each step. If you have 100k tokens in the conversation, and the LLM calls an MCP tool, the output and the existing conversation is sent... - Source: Hacker News / 4 months ago
We chose Godot 4 because it's open-source, lightweight, and has first-class 2D support. GDScript keeps things readable:. - Source: dev.to / 5 months ago
In some ways this feels like closing a door. I've come full circle and am working in JavaScript again, though it's come a long way since I first learned to declare variables with var in Khan Academy's Drawing and Animation course. For games in particular, Haxe often gets recommended as the next step from Flash, and of course there are other options for complete engines such as Godot. And ActionScript wouldn't have... - Source: dev.to / 5 months ago
I initially considered Pygame, but a quick discussion with ChatGPT convinced me that Godot would be a better, more portable option for my case. - Source: dev.to / 5 months ago
Lastly, two of the applications I use every now and then do not work properly with it at all, Godot4 and ArduinoIDE are just completely broken and had to jump through so many hoops to just make it work. - Source: dev.to / 5 months ago
Finish that football manager game you have been working on for the last 10 years with all of the programming languages. โ Finish the Godot4 course and try release a game after that. โ I had started really well, but sort of lost interest. Start to learn something new not tech related necessarily. โ I started learning Japanese. Mostly using Duolingo at first, then I bought and read quite a lot of... - Source: dev.to / 6 months ago
This week I decided to try contributing to godot, the game engine I used last week to contribute to the ShooterCarnival project, and a game engine I'm very interested in using for my own projects in the future. - Source: dev.to / 8 months ago
Shooter Carnival is using the open source game engine Godot, which has a lot of similarity to python, so this is a two-pronged opportunity to learn Godot and contribute to a game project. And would you know it, the Godot github has tons and tons of open issues too.. So this doubles? triples? The number of things I'm interested in contributing to. I might have stumbled on something here. - Source: dev.to / 8 months ago
The main benefit of this change is that Parin will be able to use something like SDL, PixelPerfectEngine, or even Godot as a platform layer in the future. In the case of Godot, it would take a lot of work because of how Godot works, but it's definitely possible. The Godot backend is on my "for fun" TODO list. - Source: dev.to / 8 months ago
I'm curious too. Looking for a handheld that can use https://godotengine.org/. Currently I'm comparing against a steamdeck. - Source: Hacker News / 9 months ago
I'll just leave this here: https://godotengine.org/. - Source: Hacker News / 9 months ago
Have you looked into https://godotengine.org/ ? It has a pretty slick web export that supports WebGL really well last time I looked at it. - Source: Hacker News / 9 months ago
For the web you can now use Cocos2d-x[1], Godot Engine[2], PixiJS[3], and/or Phaser[4]. [1] https://www.cocos.com/en/cocos2d-x [2] https://godotengine.org/ [3] https://pixijs.com/ [4] https://phaser.io/. - Source: Hacker News / 10 months ago
On a quest to learn about game development with the Godot Engine, I recently took on the 20 Games Challenge. This whole challenge revolves around the idea that finishing a series of small scoped projects of increasing complexity is better than not finishing a Dream Gameโข. - Source: dev.to / 10 months ago
Explore resources on Unity, Unreal Engine, and Godot for more. - Source: dev.to / about 1 year ago
> I failed to fairly evaluate my options at the start of the project. The more projects I do, the more time I find that I dedicate to just planning things up front. Sometimes it's fun to just open a game engine and start playing with it (I too have an unfair bias in this area, but towards Godot [https://godotengine.org/]), but if I ever want to build something to release, I start with a spreadsheet. - Source: Hacker News / about 1 year ago
Itโs definitely niche, but one of the best presentations Iโve ever seen was done in godot [0] One of my coworkers copied our PowerPoint theme, built a super basic presentation mode with transitions and used the engine for interactive demos live in the slides running the code. [0] https://godotengine.org/. - Source: Hacker News / about 1 year ago
Godot Engine, a free and open-source game development platform, has seen a growing level of interest and positive reception within the game development community, particularly among indie developers. There are several factors contributing to its rising popularity and some considerations developers face when choosing it over other established engines like Unity and Unreal.
Advantages and Strengths
One of the most celebrated aspects of Godot Engine is its open-source nature, licensed under MIT, which means developers can use it without worrying about licensing fees or royalties. This financial and operational flexibility is a significant draw for indie developers and smaller studios who operate under limited budgets. The engine has garnered acclaim for its simplicity and accessibility, making it particularly appealing to beginners. Its architecture, based on nodes and scenes, is often described as intuitive, which enables developers to conceptualize and organize game functions efficiently.
Godot is highly versatile, supporting both 2D and 3D game development. This dual capability, combined with its visual scripting system, allows developers from various skill levels to efficiently create and manage game projects. Enthusiasts praise the engine for its robust toolset that eliminates the need for โreinventing the wheel,โ enabling creators to focus more on game design rather than underlying engine mechanics. Importantly, the active and collaborative community is one of Godotโs cornerstones, constantly contributing to its development and expanding the pool of available resources and tutorials.
Challenges and Considerations
While Godot is lauded for its approachable design, some experienced developers note that its scripting language, GDScript, requires adaptation: it resembles Python but is proprietary to Godot. Despite being well-suited for the engine, some feel a learning curve adjusting to a specialized syntax not widely applicable outside Godot's ecosystem. Additionally, while the platform is growing, it still lags behind Unity and Unreal in terms of widespread recognition and the availability of online resources and tutorials. This can pose a challenge for developers looking for extensive documentation and third-party integrations.
Community and Educational Resources
The Godot community plays an instrumental role in providing support through forums, sharing projects, and developing plugins and modules that enhance the engine's capabilities. Educational resources, including step-by-step guides and tutorials on specialized topics such as VR implementation and procedural geometry, are readily available. These factors significantly contribute to its attractiveness as a learning tool, reflected in its recommendation for young, aspiring developers transitioning from beginner platforms like Scratch.
Conclusion
Godot Engine stands out as a formidable choice in the game development landscape, offering a balance of ease of use, financial accessibility, and a supportive community. While it may not yet match the resource richness of Unity or Unreal, its open-source model and focus on simplicity make it an attractive option, particularly for individuals and smaller teams keen on exploring game creation without significant financial commitments. As its ecosystem grows, Godot is poised to become an even more competitive and holistic solution for game developers at all levels.
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By now, after reading your new replies and tinkering with the poppy playtime game by I feel I have a basic understanding of how it works. Looking forward to experiment more to see how I can make it all work.Thanks a bunch to all of you!