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HookReplay.dev's answer:
Still early โ just launched. Currently used by indie developers and small teams debugging Stripe and Shopify integrations. No big logos yet. Focused on building a great product first.
HookReplay.dev's answer:
With ngrok, every code change means triggering another webhook. Add a log? Trigger again. Set a breakpoint? Too late, it timed out. Trigger again. With HookReplay, you trigger once. Then replay 100 times while you debug. Same webhook. Same payload. Unlimited attempts to get your code right. That's not a small difference โ it's hours saved per debugging session.
HookReplay.dev's answer:
Developers who integrate third-party webhooks Stripe, Shopify, GitHub, Twilio, Paddle, etc. Basically anyone who's ever clicked "Send test webhook" more times than they'd like to admit.
HookReplay.dev's answer:
11pm on a Sunday. A customer's Stripe payment went through, but their subscription wasn't created. I needed to debug the webhook handler. Set up ngrok. Triggered a test payment. Added a log statement. Triggered again. Set a breakpoint โ webhook timed out before I could step through. Triggered again. Changed the URL in Stripe because ngrok restarted. Triggered again. Three hours later, I found a typo in my event type check. I remember thinking: I just re-triggered the same webhook 40+ times. Why can't I just capture it once and replay it until I find the bug? That's the moment HookReplay was born. The tool I wished existed that night.
HookReplay.dev's answer:
ASP.NET Core for the backend, PostgreSQL for storage, WebSockets for real-time forwarding to the CLI. The CLI is built in .NET and distributed via npm โ runs on macOS, Windows, and Linux. Nothing fancy. Boring tech that works.
HookReplay.dev's answer:
Three things most webhook tools don't do: 1- Replay the same webhook unlimited times 2- Edit payloads before replaying (test edge cases) 3- Keep a full history of every webhook received HookReplay does all three, plus real-time forwarding like ngrok.
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You can use UPnP PortMapper. Source code/Download. All you need is Java and that's it. Hope this helps. Source: over 4 years ago
I would definitely suggest installing Java for this one, and the error should have asked you to do so. I'll have to look into why that was not popping properly for you and address it in a bug fix. In the mean time, you can address the issue by going here to install Java: https://java.com/en/. Source: over 4 years ago
Https://java.com/en/ Is this the java you're using to install optifine. When I first got optifine I thought java meant Minecraft and not java. Source: over 4 years ago
I had this problem before just go to https://java.com/en/ and download the java then you will have to install the actual java, then after its installed go to This PC then Windows then Program Files then Java then go to the file name file name that show I think when you downloaded it then go into bin and you will find a java.exe file then click it and World Painter will install and that's who I solved king problem... Source: about 5 years ago
Java, Adobe Reader, Handbrake (great for converting and adjusting videos). Source: about 5 years ago
Python - Python is a clear and powerful object-oriented programming language, comparable to Perl, Ruby, Scheme, or Java.
hookVM - Receive, deliver, and debug webhooks with reliability, observability, and developer-first tooling.
JavaScript - Lightweight, interpreted, object-oriented language with first-class functions
Webhook.site - Instantly generate a free, unique URL and email address to test, inspect, and automate (with a visual workflow editor and scripts) incoming HTTP requests and emails.
PHP - A popular general-purpose scripting language that is especially suited to web development
ngrok - ngrok enables secure introspectable tunnels to localhost webhook development tool and debugging tool.