Based on our record, itch.io seems to be a lot more popular than Sublime Text. While we know about 7502 links to itch.io, we've tracked only 3 mentions of Sublime Text. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
In many of my projects, I also have some local files that I use to pack up and deliver the project to itch.io. I want to ignore most of the tools related to that as well, so my .gitignore will also contain:. - Source: dev.to / 4 months ago
Brandshield has been deleting and rewriting their non-statement deflecting responsibility repeatedly while hiding all the comments calling out their cascade of BS. Here is their current statement blaming iwantmyname and link to the hidden replies: > We want to address recent reports surrounding a website takedown. > BrandShield serves as a trusted partner to many brands. Our AI-driven platform detects potential... - Source: Hacker News / 10 months ago
Funko's statement: >At Funko, we hold a deep respect and appreciation for indie games, indie gamers, and indie developers. Weโre fans of fans, and we love the creativity and passion that define the indie gaming community. >Recently, one of our brand protection partners identified a page on http://itch.io imitating the Funko Fusion development website. A takedown request was issued to address this specific page.... - Source: Hacker News / 10 months ago
As several people has pointed out here, don't focus on programming. That can kill the urge to make games pretty quick. And an important thing often overlooked, is prototyping. Whatever kind of game you are making, find a way to make a fast mockup using paper or whatever - and test it. That being said, you should take a look at simple game engines like; Twine, GDevelop, TyranoBuilder and PICO-8. Remember; the... - Source: Hacker News / about 1 year ago
Publishing on platforms like itch.io are a great way to get feedback (but see comments about comments earlier!) and to see if an idea is worth pursuing. Self-published mini-games are also a good way to scratch that gamedev itch when it isn't your day job too - I should push a couple myself actually! - Source: dev.to / over 1 year ago
I went through the key-bindings in Micro (which use different modifier keys) and added them to Sublime Text:. - Source: dev.to / over 2 years ago
Oh, and sublimetext.com too if you prefer something "cleaner". It is multi-platform too, like VSCodium. Source: almost 4 years ago
Sublime Text Terminal Shortcuts and menu entries for opening a terminal at the current file, or the current root project folder in Sublime Text. - Source: dev.to / over 4 years ago
GOG.com - DRM-free game store, selling both new and old titles. No clients required.
VS Code - Build and debug modern web and cloud applications, by Microsoft
OpenGameArt.org - A site dedicated to sharing artwork & other assets for game development.
Vim - Highly configurable text editor built to enable efficient text editing
IsThereAnyDeal - "When the price is right, you will play all night."
Notepad++ - A free source code editor which supports several programming languages running under the MS Windows environment.