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Based on our record, itch.io seems to be a lot more popular than GOG.com. While we know about 7501 links to itch.io, we've tracked only 539 mentions of GOG.com. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Do not forget that when you look at your Steam profile; https://steamcommunity.com/id/[username]/games/?tab=all that you own none. Zero You own a license which can be revoked and you - currently - have no recourse. https://gog.com is one alternative, I am sure others here know more. - Source: Hacker News / about 1 year ago
And I really need to repeat COMPLETE because of how they haven't cut out shit. The game has a ton of content, they literally put in everything they thought of, without the classic "let's better take this and sell it apart as a DLC" bullshit many, many studios do beforehand nowadays. And they also released it on GOG.com, a DRM-Free store, too. Source: over 1 year ago
Game I tested recently that I was impressed by how well it worked was Baldur's Gate Enhanced edition. Worked great using the track pad and worked great using just the touch screen. So based on this, I imagine BG2 Enhanced edition and Torment Enhanced would work really well as well as its the same dev. All gog.com. But I understand if they're not to appealing because they are oldies. I'm still to try Shadowrun,... Source: over 1 year ago
There was this company when I was a kid called Spiderweb Software. They released independent RPG games for windows in the 90s and 2000s. I highly reccomend their Avernum series of games. You can get them for dirt cheap on gog.com. Source: over 1 year ago
On allegro.pl it goes between 50 and 120PLN, but that's for Extended Edition, and this one isn't it. It has been widely available on Polish market, there were a lot copies around and it has been made obsolete by Extended Edition next year (also in box and a nicer one at that), it was relatively dirt cheap at the time, so the value isn't high. Especially if the registration codes were already redeemed (yes, they... Source: over 1 year ago
Brandshield has been deleting and rewriting their non-statement deflecting responsibility repeatedly while hiding all the comments calling out their cascade of BS. Here is their current statement blaming iwantmyname and link to the hidden replies: > We want to address recent reports surrounding a website takedown. > BrandShield serves as a trusted partner to many brands. Our AI-driven platform detects potential... - Source: Hacker News / 5 months ago
Funko's statement: >At Funko, we hold a deep respect and appreciation for indie games, indie gamers, and indie developers. We’re fans of fans, and we love the creativity and passion that define the indie gaming community. >Recently, one of our brand protection partners identified a page on http://itch.io imitating the Funko Fusion development website. A takedown request was issued to address this specific page.... - Source: Hacker News / 5 months ago
As several people has pointed out here, don't focus on programming. That can kill the urge to make games pretty quick. And an important thing often overlooked, is prototyping. Whatever kind of game you are making, find a way to make a fast mockup using paper or whatever - and test it. That being said, you should take a look at simple game engines like; Twine, GDevelop, TyranoBuilder and PICO-8. Remember; the... - Source: Hacker News / 7 months ago
Publishing on platforms like itch.io are a great way to get feedback (but see comments about comments earlier!) and to see if an idea is worth pursuing. Self-published mini-games are also a good way to scratch that gamedev itch when it isn't your day job too - I should push a couple myself actually! - Source: dev.to / about 1 year ago
This guy might not be farming. I'm not, but I have hundreds of cheap games from early humble bundles, huge itch.io fund raiser bundles, etc. Source: over 1 year ago
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